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About Saboteur

Designer:
Frederic Moyersoen
Artist:
Andrea Boekhoff
Editor:
publisher  
Year:
2004
Developed by
Board Game Arena
Number of games played
146 014
Number of players:
2 - 12
Game duration:
36 mn
Complexity:
2
Strategy:
3
Luck:
3
Interaction:
3
Release
160115-1346

Board Game Arena would like to thank Amigo for making it possible to have this game here.

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Rules summary

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

Goal

Get as many gold nuggets as possible during the three rounds of the game. In order to do so,

  1. if you are a gold digger, you must, in association with other gold diggers, build a path from the 'Start' card to the treasure card which can be found among the three 'End' cards
  2. if you are a saboteur, you must, in association with other saboteurs, prevent the gold diggers to get to the treasure.

Your role (gold digger or saboteur) will be randomly selected at the start of each round.

Rules summary

On your turn, you must click on a card from your hand to select it, then play this card or discard it. You can also rotate a 'Path' card before playing it by clicking the 'rotate' arrow that appears above the card.

The cards are of several types:

  • 'Path' card: you can play this card to extend the maze, provided it is compatible with the cards already in place. To do this, click the location where you want to put the card.
  • 'Sabotage' card: you can break another player's tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score). A player with a broken tool cannot play a Path card.
  • 'Repair' card: you can repair your, or another player's, broken tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score), or click on the 'Sabotage' card in front of you.
  • 'Map' card: you can play this card on any 'End' card to discover whether or not the treasure lies there (you alone will get the information, other players will see nothing). Just click on the 'End' card that you want to know. Then click on "I have seen it" button at the top.
  • 'Rock fall' card: this card lets you remove any 'Path' card of the maze. Just click on the card you want to remove.

Cards in play

  • 44 'Path' cards
  • 9 'Sabotage' cards (three for each tool)
  • 6 'Repair a tool' cards (two for each tool)
  • 3 'Repair a tool among these two' cards (one for each combination of two tools)
  • 5 'Map' cards (one less than in the box set, as requested by the game author)
  • 3 'Rock fall' cards
  • 28 'Gold' cards
    • 16 with one gold nugget
    • 8 with two gold nuggets
    • 4 with three gold nuggets

Roles

Roles are randomly selected among a set that depends upon the number of players:

  • with 3 players: 1 saboteur and 3 gold diggers
  • with 4 players: 1 saboteur and 4 gold diggers
  • with 5 players: 2 saboteurs and 4 gold diggers
  • with 6 players: 2 saboteurs and 5 gold diggers
  • with 7 players: 3 saboteurs and 5 gold diggers
  • with 8 players: 3 saboteurs and 6 gold diggers
  • with 9 players: 3 saboteurs and 7 gold diggers
  • with 10 players: 4 saboteurs and 7 gold diggers

Available variants

The game author, Frederic Moyersoen, told us about some game variants, and we implemented all four of them. Please tell us which one is your favourite in the forum!

Two variants are about gold sharing:

  • Old Mine: the old mine was not as packed with gold... sometimes all you got for your digging was worthless stones. In this variant, some 'Gold' cards do not yield any gold nuggets (among the 28 'Gold' cards, 4 are worth three nuggets, 8 are worth two nuggets, 10 are worth one nugget and 6 are worthless). So it is definitely best to get first to the treasure in order to be sure not to leave empty-handed!
  • New mine: the new mine is more even to each gold digger. Instead of distributing as many 'Gold' cards as the number of players - which benefits most to the gold digger that gets first to the treasure as he often gets two 'Gold' cards - it distributes as many 'Gold' cards as the number of gold diggers in play. Therefore, each gold digger will get only one 'Gold' card (however, it is still best to be first go get to the treasure in order to get a card of higher value!)

Two variants are about gameplay:

  • Competitive: the gold diggers who have a 'Sabotage' card (broken pickaxe, lamp or trolley) laid in front of them at the end of a round, do not receive a 'Gold' card when their team wins the round. The 'Gold' cards are distributed between the gold diggers who have no broken tool (saboteurs are not affected by this rule). Therefore, with this variant it can be interesting to sabotage some of your fellow gold diggers... but not too often, so as not to make your team lose!
  • Selfish dwarf: one of the gold diggers will get a red jacket. This gold digger is a selfish dwarf: he can only win if he manages to complete the connection to the treasure himself. In this case, he gets four gold nuggets while the other players get nothing at all. If another gold digger completes the connection, the selfish dwarf takes no part in the treasure sharing (which is done with as many 'Gold' cards as the number of players, selfish dwarf excluded)


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