Tips forestshuffle
- The game is a race, as soon as the second winter card is out, if you are ahead it's often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.
- It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your oponents need.
- To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).
- It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.
- Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.
- Free-turn cards can help you clear a seeminly full hand before picking up something an oponent discarding thinking you could not grab.
- The most points that can be achieved in the game is if you get all of the deer and wolves. You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.
- Other powerful cards to build a game around:
Beech Martins - play them while filling all 4 sides of trees
Tree Ferns - Play them with Toads and Salamanders
Goshawks - Play them while playing lots of other birds
Oaks/Strawberries - Play them while getting all 8 species of tree
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.
Sycamores + Red Deer - Play a lot of trees with these
The right mushrooms can help boost any of these strategies powerfully.
Secondary strategies include:
Butterflies + Hedgehogs
Bats and Dormice
Lynxes (compliments 🦌 🐺)
Mosses
9. Easy to forget Rules:
- The “free play a type of creature” bonus does not trigger additional bonuses or effects
- The "Draw card" effect only draws from the deck (not the clearing)
- A card is added to the clearing when a tree/sapling is played, but not when a split card is played
10.There are 8 types of tree:
10.There are 8 types of tree:
- Sycamore
- Birch
- Beech
- Douglas Fir
- Oak
- Horse Chestnut
- Linden
- Silver Fir
- +2 more in the Alpine expansion for a total of 10: European Larch and Swiss Pine
11. The expansion makes buttefly and bird strategies more viable. Expansion tree colors are a bit more rare and may be confused with some base game ones if colorblind.