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Casual games

6 nimmt!
8 Masters' Revenge
Armadöra
Battle Sheep
Bubblee Pop
Can't Stop
Celestia
Coloretto
Colt Express
Diam's
Dragonheart
Eruption
Evo: The “Game no Name”
Four Color Cards
Gaïa
Hack Trick
Haggis
Incan Gold
Injawara
Jaipur
Jump Gate
Koi-Koi
Koryŏ
Le Dernier Peuple
Logger
Lost Cities
Love Letter
Nautilus
Niagara
Nile
Noir: Killer versus Inspector
Oh Hell!
Outlaws: Last Man Standing
Perudo
Remember When
Saboteur
Secret Moon
Sobek
Stir Fry Eighteen
Takara Island
Takenoko
The Boss
The Builders: Middle Ages
The Jelly Monster Lab
Tiki
Veggie Garden

For regular players

Assyria
Bombay
Carcassonne
Dragon Line
Dungeon Twister
Elfenland
Florenza: The Card Game
Hanabi
Hawaii
K2
Kahuna
Legendary Inventors
Lewis & Clark
Lords of Xidit
Metromania
Quantum
Stone Age
Targi
The Palaces of Carrara
Thermopyles
Time Masters
Tobago
Tokaido
Twin Tin Bots

For core gamers

Amyitis
Caylus
Dark Agent
Expedition: Northwest Passage
Gear & Piston
Gosu
In The Year of the Dragon
Keyflower
Libertalia
Madeira
Nippon
Polis: Fight for Hegemony
Puerto Rico
Race for the Galaxy
Russian Railroads
Seasons
Spyrium
Through the Ages
Tournay
Troyes
Tzolk'in

Abstract games

Alveole
Backgammon
Battle of LITS
Belote
Caribbean All Fours
Checkers
Chess
China Gold
Cinco
Color Pop
Djambi
Go
Gomoku
Gygès
Hearts
Hex
Hive
Kalah
KQJ
Machiavelli
Neutreeko
Nine Men's Morris
Pylos
Quarto
Quoridor
Reversi
Senet
Tablut
Tash-Kalar
Uncle Chestnut's Table Gype
United Square
Xiangqi
Yahtzee
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Other games:

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Tactics
Logic variant
Professional
No advanced rules
Half-game
One round
All trumps / No trumps
Level Up! (random)
Level Up! (with choice)
medium difficulty
easy difficulty
hard difficulty
Inns & Cathedrals
Inns & Cathedrals tiles
Traders & Builders
Traders & Builders tiles
Strategic variant (3 tiles in hand)
Base game + Promo card
Base game
Fast play (no special cards)
International checkers
Straight checkers
Brazilian checkers
Russian checkers
Mindlab checkers
Classic chess
Chess960
Joker
Standard
3 teams of 2 players
2 teams of 3 players
Scoring: normal
Scoring: difficult
Character selection by players
Random character selection
Basic game
Expert variant game
2 aims
3 aims
4 aims
5 aims
Neutralize Kara (Dark Agent)
Blitzkrieg (1 aim)
Standard rules: Boardpowers are available at start
Expert rules: Boardpowers are available at level 5
Locker (EXPERT RULES)
Locker (NORMAL RULES)
Locker + BGA Aim 10 turns max (EXPERT RULES)
Locker + BGA Aim 10 turns max (NORMAL RULES)
Special Mission
Alone/no team
4 players - Team random
4 players - Team 1-3 vs 2-4
6 players - Team 2 players random
6 players - Team 1-4 vs 2-5 vs 3-6
6 players - Team 3 players random
6 players - Team 1-3-5 vs 2-4-6
player choice
DGSE
MI6
BND
CIA
SVR
MOSSAD
UNDK
GUONG BO
NAICHO
CSIS
GIP
SWISS GUARD
NIS
SGRS
NISK
ABIN
Random Service, same for all
Random agency for each player
player choice
DGSE
MI6
BND
CIA
SVR
MOSSAD
UNDK
GUONG BO
NAICHO
CSIS
GIP
SWISS GUARD
NIS
SGRS
NISK
ABIN
Random Service, same for all
Random agency for each player
player choice
DGSE
MI6
BND
CIA
SVR
MOSSAD
UNDK
GUONG BO
NAICHO
CSIS
GIP
SWISS GUARD
NIS
SGRS
NISK
ABIN
Random Service, same for all
Random agency for each player
Standard (3 rounds)
Quick game (1 round)
Standard (randomized)
Deterministic (last card)
Hometown
No Rain Cards
Advanced rules
Advanced rules with Disasters
Basic rules
9×9
13×13
19×19
Japanese
Chinese
Without komi
Komi
Big komi
Handicap: 1 stone
Handicap: 2 stones
Handicap: 3 stones
Handicap: 4 stones
Handicap: 5 stones
Handicap: 6 stones
Handicap: 7 stones
Handicap: 8 stones
Handicap: 9 stones
Standard
Gomoku+ (Caro)
Freestyle
Tournament
Base game + draft
Kamakor extension
Rules for beginners
Long game (350 points)
Short game (250 points)
Tricky: 6th color (10 cards)
Difficult: 6th color (5 cards)
Very difficult: Multicolor (10 cards)
6th color (10 cards)
6th color (5 cards)
multicolor (10 cards)
multicolor (10 cards)
multicolor (10 cards)
Unofficial variant
20 min
10 min
40 min
30 min
The Ladybug
The Mosquito
The Pill bug
Tournament opening
Stones in hole: 3
Stones in hole: 4
Stones in hole: 5
Stones in hole: 6
Opening: standard
Opening: pie rule
Empty capture: no
Empty capture: yes
Half a year (6 hands)
Full year (12 hands)
Soft "Koi!"
Hard "Koi!"
Rain ruins the party
Viewing yaku disabled
Loser starts the next month
Alternate starting player
3 vs 3
2 vs 2 vs 2
No
Yes
500 points
1,000 points
2,000 points
Without Auction
With Auction
3 rounds
1 round
Visible
Hidden
Single round
2 wins
3 wins
Variant: wild on final stone
Variation: Long (10...1...10)
Variation: Long (Up and Down, 1...10...1)
Variation: Short (Down and Up, 6...1...6)
Variation: Short (Up, 1...10)
Variation: Short (Down, 10...1)
Scoring: Positive (10 points for exact bid; 1 point per trick)
Scoring: Neutral (10 points for exact bid; 1 point per trick; no points on a lost bid)
Scoring: Negative (10 points for exact bid; minus 10 points for each difference between tricks and bid)
Calza (players can call exact)
Balanced game
Craftsman Angst
New buildings
The nobles
Random buildings setup
Square
Advanced
Children
Standard
Advanced (2x2)
Base game
The Gathering Storm
Rebel vs. Imperium + The Gathering Storm
Rebel vs. Imperium + The Gathering Storm + Brink of War
Alien Artifacts (+ Orb)
Alien Artifacts (no Orb)
Xeno Invasion (+ Invasion)
Xeno Invasion (no Invasion)
Draft
Takeovers
RvI scenario
Saboteur 2
Visible gold
Old mine
New mine
Competing gold-diggers
Selfish dwarf
Apprentice Wizard
Magician Level
Archmage Level
Archmage Level + Enchanted Kingdom
Archmage Level + Path of Destiny
Archmage Level + Enchanted Kingdom + Path of Destiny
Official Tournament authorized cards
Archmage Level + All expansions + Promo cards
3 matches
5 matches
No Thief
Thief
The standard game rules
Play to 300 points instead of 50.
High Form
Deathmatch
Player selection
Random selection
Base game + extension
Simple
Advanced
Complete
Peaceful Variant
Initiation
Return trip
Gastronomy
Preparations
The New Encounters
Crossroads
Classic game
Random start
Rule of Chaos
Random Start & Rule of Chaos
5x5
7x7
Every man for himself
2-rounds game
Yahtzee
Yams
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