#103642: "Improve the tile placement UX"
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What happened? Please select from below
What happened? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
1) The present tile placement implementation is clunky. Once tile is moved onto the planet it can only be adjusted by clicking on the appropriate buttons. It would be a better UX if the tile can be clicked and dragged to a new location (similar to My City).
2) The "flip/mirror" action doesn't work as expected. The icon is a double-headed horizontal arrow - implying tile will flip left-right. However if the tile has been rotated 90 or 270 degrees then tile will flip up-down. IMO it should always flip left-right regardless of rotation. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
1) The present tile placement implementation is clunky. Once tile is moved onto the planet it can only be adjusted by clicking on the appropriate buttons. It would be a better UX if the tile can be clicked and dragged to a new location (similar to My City).
2) The "flip/mirror" action doesn't work as expected. The icon is a double-headed horizontal arrow - implying tile will flip left-right. However if the tile has been rotated 90 or 270 degrees then tile will flip up-down. IMO it should always flip left-right regardless of rotation. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
1) The present tile placement implementation is clunky. Once tile is moved onto the planet it can only be adjusted by clicking on the appropriate buttons. It would be a better UX if the tile can be clicked and dragged to a new location (similar to My City).
2) The "flip/mirror" action doesn't work as expected. The icon is a double-headed horizontal arrow - implying tile will flip left-right. However if the tile has been rotated 90 or 270 degrees then tile will flip up-down. IMO it should always flip left-right regardless of rotation. • Which browser are you using?
Mozilla v5
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
1) The present tile placement implementation is clunky. Once tile is moved onto the planet it can only be adjusted by clicking on the appropriate buttons. It would be a better UX if the tile can be clicked and dragged to a new location (similar to My City).
2) The "flip/mirror" action doesn't work as expected. The icon is a double-headed horizontal arrow - implying tile will flip left-right. However if the tile has been rotated 90 or 270 degrees then tile will flip up-down. IMO it should always flip left-right regardless of rotation. • Which browser are you using?
Mozilla v5
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• Which part of the rules was not followed by the BGA adaptation?
1) The present tile placement implementation is clunky. Once tile is moved onto the planet it can only be adjusted by clicking on the appropriate buttons. It would be a better UX if the tile can be clicked and dragged to a new location (similar to My City).
2) The "flip/mirror" action doesn't work as expected. The icon is a double-headed horizontal arrow - implying tile will flip left-right. However if the tile has been rotated 90 or 270 degrees then tile will flip up-down. IMO it should always flip left-right regardless of rotation. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Mozilla v5
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• What was the game action you wanted to do?
1) The present tile placement implementation is clunky. Once tile is moved onto the planet it can only be adjusted by clicking on the appropriate buttons. It would be a better UX if the tile can be clicked and dragged to a new location (similar to My City).
2) The "flip/mirror" action doesn't work as expected. The icon is a double-headed horizontal arrow - implying tile will flip left-right. However if the tile has been rotated 90 or 270 degrees then tile will flip up-down. IMO it should always flip left-right regardless of rotation. -
• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• At which step of the game did the problem occur? What was the current game instruction?
1) The present tile placement implementation is clunky. Once tile is moved onto the planet it can only be adjusted by clicking on the appropriate buttons. It would be a better UX if the tile can be clicked and dragged to a new location (similar to My City).
2) The "flip/mirror" action doesn't work as expected. The icon is a double-headed horizontal arrow - implying tile will flip left-right. However if the tile has been rotated 90 or 270 degrees then tile will flip up-down. IMO it should always flip left-right regardless of rotation. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
1) The present tile placement implementation is clunky. Once tile is moved onto the planet it can only be adjusted by clicking on the appropriate buttons. It would be a better UX if the tile can be clicked and dragged to a new location (similar to My City).
2) The "flip/mirror" action doesn't work as expected. The icon is a double-headed horizontal arrow - implying tile will flip left-right. However if the tile has been rotated 90 or 270 degrees then tile will flip up-down. IMO it should always flip left-right regardless of rotation. • Which browser are you using?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
1) The present tile placement implementation is clunky. Once tile is moved onto the planet it can only be adjusted by clicking on the appropriate buttons. It would be a better UX if the tile can be clicked and dragged to a new location (similar to My City).
2) The "flip/mirror" action doesn't work as expected. The icon is a double-headed horizontal arrow - implying tile will flip left-right. However if the tile has been rotated 90 or 270 degrees then tile will flip up-down. IMO it should always flip left-right regardless of rotation. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
1) The present tile placement implementation is clunky. Once tile is moved onto the planet it can only be adjusted by clicking on the appropriate buttons. It would be a better UX if the tile can be clicked and dragged to a new location (similar to My City).
2) The "flip/mirror" action doesn't work as expected. The icon is a double-headed horizontal arrow - implying tile will flip left-right. However if the tile has been rotated 90 or 270 degrees then tile will flip up-down. IMO it should always flip left-right regardless of rotation. • Which browser are you using?
Mozilla v5
Report history
2) agree
2) Happened again on my latest game, I created a bug report:
boardgamearena.com/bug?id=104406
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
