#103828: "Add gathering for gethering resources"
What is this report about?
What happened? Please select from below
What happened? Please select from below
Please check if there is already a report on the same subject
If yes, please VOTE for this report. Reports with the most votes are given PRIORITY!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
-
• Please copy/paste the error message you see on your screen, if applicable.
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. • Which browser are you using?
Mozilla v5
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. • Which browser are you using?
Mozilla v5
-
• Which part of the rules was not followed by the BGA adaptation?
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Mozilla v5
-
• What was the game action you wanted to do?
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• At which step of the game did the problem occur? What was the current game instruction?
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. • Which browser are you using?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. • Which browser are you using?
Mozilla v5
Report history
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
