#106048: "During recruitment, auto-select last remaining card if outbid"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
During recruitment, players bid on dogs. If multiple players bid on the same dog, the highest bid wins and the player with the losing bid must choose from what remains that wasn't successfully bid on by another player. Often this means that they must "choose one of the remaining dogs" when there is only one dog remaining. In this scenario, it would make sense to me to just give that player the one remaining dog, as there is no actual choice for the player to make. Doing this could help speed up turn-based games because you don't need to wait for the player to take their turn just to do something that is forced upon them anyway.
An example of this is at move #207 on the table listed. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v119
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
During recruitment, players bid on dogs. If multiple players bid on the same dog, the highest bid wins and the player with the losing bid must choose from what remains that wasn't successfully bid on by another player. Often this means that they must "choose one of the remaining dogs" when there is only one dog remaining. In this scenario, it would make sense to me to just give that player the one remaining dog, as there is no actual choice for the player to make. Doing this could help speed up turn-based games because you don't need to wait for the player to take their turn just to do something that is forced upon them anyway.
An example of this is at move #207 on the table listed. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v119
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
During recruitment, players bid on dogs. If multiple players bid on the same dog, the highest bid wins and the player with the losing bid must choose from what remains that wasn't successfully bid on by another player. Often this means that they must "choose one of the remaining dogs" when there is only one dog remaining. In this scenario, it would make sense to me to just give that player the one remaining dog, as there is no actual choice for the player to make. Doing this could help speed up turn-based games because you don't need to wait for the player to take their turn just to do something that is forced upon them anyway.
An example of this is at move #207 on the table listed. • Which browser are you using?
Google Chrome v119
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
During recruitment, players bid on dogs. If multiple players bid on the same dog, the highest bid wins and the player with the losing bid must choose from what remains that wasn't successfully bid on by another player. Often this means that they must "choose one of the remaining dogs" when there is only one dog remaining. In this scenario, it would make sense to me to just give that player the one remaining dog, as there is no actual choice for the player to make. Doing this could help speed up turn-based games because you don't need to wait for the player to take their turn just to do something that is forced upon them anyway.
An example of this is at move #207 on the table listed. • Which browser are you using?
Google Chrome v119
-
• Which part of the rules was not followed by the BGA adaptation?
During recruitment, players bid on dogs. If multiple players bid on the same dog, the highest bid wins and the player with the losing bid must choose from what remains that wasn't successfully bid on by another player. Often this means that they must "choose one of the remaining dogs" when there is only one dog remaining. In this scenario, it would make sense to me to just give that player the one remaining dog, as there is no actual choice for the player to make. Doing this could help speed up turn-based games because you don't need to wait for the player to take their turn just to do something that is forced upon them anyway.
An example of this is at move #207 on the table listed. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v119
-
• What was the game action you wanted to do?
During recruitment, players bid on dogs. If multiple players bid on the same dog, the highest bid wins and the player with the losing bid must choose from what remains that wasn't successfully bid on by another player. Often this means that they must "choose one of the remaining dogs" when there is only one dog remaining. In this scenario, it would make sense to me to just give that player the one remaining dog, as there is no actual choice for the player to make. Doing this could help speed up turn-based games because you don't need to wait for the player to take their turn just to do something that is forced upon them anyway.
An example of this is at move #207 on the table listed. -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v119
-
• At which step of the game did the problem occur? What was the current game instruction?
During recruitment, players bid on dogs. If multiple players bid on the same dog, the highest bid wins and the player with the losing bid must choose from what remains that wasn't successfully bid on by another player. Often this means that they must "choose one of the remaining dogs" when there is only one dog remaining. In this scenario, it would make sense to me to just give that player the one remaining dog, as there is no actual choice for the player to make. Doing this could help speed up turn-based games because you don't need to wait for the player to take their turn just to do something that is forced upon them anyway.
An example of this is at move #207 on the table listed. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v119
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
During recruitment, players bid on dogs. If multiple players bid on the same dog, the highest bid wins and the player with the losing bid must choose from what remains that wasn't successfully bid on by another player. Often this means that they must "choose one of the remaining dogs" when there is only one dog remaining. In this scenario, it would make sense to me to just give that player the one remaining dog, as there is no actual choice for the player to make. Doing this could help speed up turn-based games because you don't need to wait for the player to take their turn just to do something that is forced upon them anyway.
An example of this is at move #207 on the table listed. • Which browser are you using?
Google Chrome v119
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
During recruitment, players bid on dogs. If multiple players bid on the same dog, the highest bid wins and the player with the losing bid must choose from what remains that wasn't successfully bid on by another player. Often this means that they must "choose one of the remaining dogs" when there is only one dog remaining. In this scenario, it would make sense to me to just give that player the one remaining dog, as there is no actual choice for the player to make. Doing this could help speed up turn-based games because you don't need to wait for the player to take their turn just to do something that is forced upon them anyway.
An example of this is at move #207 on the table listed. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v119
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
During recruitment, players bid on dogs. If multiple players bid on the same dog, the highest bid wins and the player with the losing bid must choose from what remains that wasn't successfully bid on by another player. Often this means that they must "choose one of the remaining dogs" when there is only one dog remaining. In this scenario, it would make sense to me to just give that player the one remaining dog, as there is no actual choice for the player to make. Doing this could help speed up turn-based games because you don't need to wait for the player to take their turn just to do something that is forced upon them anyway.
An example of this is at move #207 on the table listed. • Which browser are you using?
Google Chrome v119
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
