#106245: "It will be a better game if there's no any possibility to roll 1 or 2 "
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
In this game, it is almost impossible to lower down the difficulty of shots under 3, and thus if there's always a roll on 1 or 2 on important points, not only all strategies will be useless but also the player who consume stars to lower the difficulty will fall into disadvantage after such roll.
I understand that Worldwide Tennis is definitely a dice game which contains element of luck. However, if there's no measures controlling the extend that luck could impact on, this boardgame will become a purely dice game without any strategic factor. Moreover, player will lose their playing experience everytime a roll on 1 or 2 (especially on crucial shots).
The easiest way to solve this is to change the rule. " If a player rolls 1 or 2, the roll will not be counted and he could roll the dice again, until he rolls out 3 or above. " Under this rule, there's still plenty of luck factor in the game, but players could strategically hit a 100% safe shot by using 3 stars in a shot, if they consider that shot is crucial. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v119
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
In this game, it is almost impossible to lower down the difficulty of shots under 3, and thus if there's always a roll on 1 or 2 on important points, not only all strategies will be useless but also the player who consume stars to lower the difficulty will fall into disadvantage after such roll.
I understand that Worldwide Tennis is definitely a dice game which contains element of luck. However, if there's no measures controlling the extend that luck could impact on, this boardgame will become a purely dice game without any strategic factor. Moreover, player will lose their playing experience everytime a roll on 1 or 2 (especially on crucial shots).
The easiest way to solve this is to change the rule. " If a player rolls 1 or 2, the roll will not be counted and he could roll the dice again, until he rolls out 3 or above. " Under this rule, there's still plenty of luck factor in the game, but players could strategically hit a 100% safe shot by using 3 stars in a shot, if they consider that shot is crucial. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v119
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
In this game, it is almost impossible to lower down the difficulty of shots under 3, and thus if there's always a roll on 1 or 2 on important points, not only all strategies will be useless but also the player who consume stars to lower the difficulty will fall into disadvantage after such roll.
I understand that Worldwide Tennis is definitely a dice game which contains element of luck. However, if there's no measures controlling the extend that luck could impact on, this boardgame will become a purely dice game without any strategic factor. Moreover, player will lose their playing experience everytime a roll on 1 or 2 (especially on crucial shots).
The easiest way to solve this is to change the rule. " If a player rolls 1 or 2, the roll will not be counted and he could roll the dice again, until he rolls out 3 or above. " Under this rule, there's still plenty of luck factor in the game, but players could strategically hit a 100% safe shot by using 3 stars in a shot, if they consider that shot is crucial. • Which browser are you using?
Google Chrome v119
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
In this game, it is almost impossible to lower down the difficulty of shots under 3, and thus if there's always a roll on 1 or 2 on important points, not only all strategies will be useless but also the player who consume stars to lower the difficulty will fall into disadvantage after such roll.
I understand that Worldwide Tennis is definitely a dice game which contains element of luck. However, if there's no measures controlling the extend that luck could impact on, this boardgame will become a purely dice game without any strategic factor. Moreover, player will lose their playing experience everytime a roll on 1 or 2 (especially on crucial shots).
The easiest way to solve this is to change the rule. " If a player rolls 1 or 2, the roll will not be counted and he could roll the dice again, until he rolls out 3 or above. " Under this rule, there's still plenty of luck factor in the game, but players could strategically hit a 100% safe shot by using 3 stars in a shot, if they consider that shot is crucial. • Which browser are you using?
Google Chrome v119
-
• Which part of the rules was not followed by the BGA adaptation?
In this game, it is almost impossible to lower down the difficulty of shots under 3, and thus if there's always a roll on 1 or 2 on important points, not only all strategies will be useless but also the player who consume stars to lower the difficulty will fall into disadvantage after such roll.
I understand that Worldwide Tennis is definitely a dice game which contains element of luck. However, if there's no measures controlling the extend that luck could impact on, this boardgame will become a purely dice game without any strategic factor. Moreover, player will lose their playing experience everytime a roll on 1 or 2 (especially on crucial shots).
The easiest way to solve this is to change the rule. " If a player rolls 1 or 2, the roll will not be counted and he could roll the dice again, until he rolls out 3 or above. " Under this rule, there's still plenty of luck factor in the game, but players could strategically hit a 100% safe shot by using 3 stars in a shot, if they consider that shot is crucial. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v119
-
• What was the game action you wanted to do?
In this game, it is almost impossible to lower down the difficulty of shots under 3, and thus if there's always a roll on 1 or 2 on important points, not only all strategies will be useless but also the player who consume stars to lower the difficulty will fall into disadvantage after such roll.
I understand that Worldwide Tennis is definitely a dice game which contains element of luck. However, if there's no measures controlling the extend that luck could impact on, this boardgame will become a purely dice game without any strategic factor. Moreover, player will lose their playing experience everytime a roll on 1 or 2 (especially on crucial shots).
The easiest way to solve this is to change the rule. " If a player rolls 1 or 2, the roll will not be counted and he could roll the dice again, until he rolls out 3 or above. " Under this rule, there's still plenty of luck factor in the game, but players could strategically hit a 100% safe shot by using 3 stars in a shot, if they consider that shot is crucial. -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v119
-
• At which step of the game did the problem occur? What was the current game instruction?
In this game, it is almost impossible to lower down the difficulty of shots under 3, and thus if there's always a roll on 1 or 2 on important points, not only all strategies will be useless but also the player who consume stars to lower the difficulty will fall into disadvantage after such roll.
I understand that Worldwide Tennis is definitely a dice game which contains element of luck. However, if there's no measures controlling the extend that luck could impact on, this boardgame will become a purely dice game without any strategic factor. Moreover, player will lose their playing experience everytime a roll on 1 or 2 (especially on crucial shots).
The easiest way to solve this is to change the rule. " If a player rolls 1 or 2, the roll will not be counted and he could roll the dice again, until he rolls out 3 or above. " Under this rule, there's still plenty of luck factor in the game, but players could strategically hit a 100% safe shot by using 3 stars in a shot, if they consider that shot is crucial. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v119
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
In this game, it is almost impossible to lower down the difficulty of shots under 3, and thus if there's always a roll on 1 or 2 on important points, not only all strategies will be useless but also the player who consume stars to lower the difficulty will fall into disadvantage after such roll.
I understand that Worldwide Tennis is definitely a dice game which contains element of luck. However, if there's no measures controlling the extend that luck could impact on, this boardgame will become a purely dice game without any strategic factor. Moreover, player will lose their playing experience everytime a roll on 1 or 2 (especially on crucial shots).
The easiest way to solve this is to change the rule. " If a player rolls 1 or 2, the roll will not be counted and he could roll the dice again, until he rolls out 3 or above. " Under this rule, there's still plenty of luck factor in the game, but players could strategically hit a 100% safe shot by using 3 stars in a shot, if they consider that shot is crucial. • Which browser are you using?
Google Chrome v119
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
In this game, it is almost impossible to lower down the difficulty of shots under 3, and thus if there's always a roll on 1 or 2 on important points, not only all strategies will be useless but also the player who consume stars to lower the difficulty will fall into disadvantage after such roll.
I understand that Worldwide Tennis is definitely a dice game which contains element of luck. However, if there's no measures controlling the extend that luck could impact on, this boardgame will become a purely dice game without any strategic factor. Moreover, player will lose their playing experience everytime a roll on 1 or 2 (especially on crucial shots).
The easiest way to solve this is to change the rule. " If a player rolls 1 or 2, the roll will not be counted and he could roll the dice again, until he rolls out 3 or above. " Under this rule, there's still plenty of luck factor in the game, but players could strategically hit a 100% safe shot by using 3 stars in a shot, if they consider that shot is crucial. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v119
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
In this game, it is almost impossible to lower down the difficulty of shots under 3, and thus if there's always a roll on 1 or 2 on important points, not only all strategies will be useless but also the player who consume stars to lower the difficulty will fall into disadvantage after such roll.
I understand that Worldwide Tennis is definitely a dice game which contains element of luck. However, if there's no measures controlling the extend that luck could impact on, this boardgame will become a purely dice game without any strategic factor. Moreover, player will lose their playing experience everytime a roll on 1 or 2 (especially on crucial shots).
The easiest way to solve this is to change the rule. " If a player rolls 1 or 2, the roll will not be counted and he could roll the dice again, until he rolls out 3 or above. " Under this rule, there's still plenty of luck factor in the game, but players could strategically hit a 100% safe shot by using 3 stars in a shot, if they consider that shot is crucial. • Which browser are you using?
Google Chrome v119
Report history
As said, I think it is fun to add the challenge tokens like in the real board game. Then you still have a chance sometime with a miss hit (or miss roll with the dice) "
Challenge tokens may be too complicated to code by the developers, and it cannot help reducing luck factor on easy shots, there still chances to lose a 3 difficulty shot, which is really disappointing to players.
Again, for me this change is not neccesary.
I would like to see the challenge tokens, like in the real board game as an extra option/feature.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
