#10771: ""Declaration of Independence" might be automatic if the player has only one colony to lose."
What is this report about?
What happened? Please select from below
What happened? Please select from below
Please check if there is already a report on the same subject
If yes, please VOTE for this report. Reports with the most votes are given PRIORITY!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
-
• Please copy/paste the error message you see on your screen, if applicable.
-
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Firefox 61.0.2 (64-bit)
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Firefox 61.0.2 (64-bit)
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
• Which browser are you using?
Firefox 61.0.2 (64-bit)
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
• Which browser are you using?
Firefox 61.0.2 (64-bit)
-
• Which part of the rules was not followed by the BGA adaptation?
-
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Firefox 61.0.2 (64-bit)
-
• What was the game action you wanted to do?
-
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Firefox 61.0.2 (64-bit)
-
• At which step of the game did the problem occur? What was the current game instruction?
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Firefox 61.0.2 (64-bit)
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
• Which browser are you using?
Firefox 61.0.2 (64-bit)
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Firefox 61.0.2 (64-bit)
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
• Which browser are you using?
Firefox 61.0.2 (64-bit)
Report history
In "Through the Ages" players are constantly required to make a choice out of their turns, when other player's political action triggers an event that asks for input from all players.
However, some events might have an automated function, for instance: the event "Declaration of Independence" requires the weakest player to choose a colony to lose.
At this moment, the player who took the political action that triggered the "Declaration" has been waiting hours (in itself this is to be expected in a turn-based game) for player X to "choose" a colony among... the only colony X's got. This is slowing down the game unnecessarily
It is arguably important to let player X now that he's lost a colony, and why. I am not sure if a message in red could be implemented or if it is enough for the event to be mentioned in the sidebar, but automating this event (and perhaps some others) could help to make the (turn-based) game faster.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
