#111339: "Should be able to choose order that card abilities are resolved"
What is this report about?
What happened? Please select from below
What happened? Please select from below
Please check if there is already a report on the same subject
If yes, please VOTE for this report. Reports with the most votes are given PRIORITY!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
-
• Please copy/paste the error message you see on your screen, if applicable.
The rules state "If you trigger multiple Abilities in a single word, you can resolve those Abilities in any order you choose."
However, the BGA implementation chooses the order and prompts the player to resolve or skip each ability, one by one.
The game should instead allow the user to click on each ability, in the order they choose, in order to resolve them. -
• Please explain what you wanted to do, what you did and what happened
No.
• Which browser are you using?
Google Chrome v120
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
The rules state "If you trigger multiple Abilities in a single word, you can resolve those Abilities in any order you choose."
However, the BGA implementation chooses the order and prompts the player to resolve or skip each ability, one by one.
The game should instead allow the user to click on each ability, in the order they choose, in order to resolve them. • Which browser are you using?
Google Chrome v120
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The rules state "If you trigger multiple Abilities in a single word, you can resolve those Abilities in any order you choose."
However, the BGA implementation chooses the order and prompts the player to resolve or skip each ability, one by one.
The game should instead allow the user to click on each ability, in the order they choose, in order to resolve them. • Which browser are you using?
Google Chrome v120
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
The rules state "If you trigger multiple Abilities in a single word, you can resolve those Abilities in any order you choose."
However, the BGA implementation chooses the order and prompts the player to resolve or skip each ability, one by one.
The game should instead allow the user to click on each ability, in the order they choose, in order to resolve them. • Which browser are you using?
Google Chrome v120
-
• Which part of the rules was not followed by the BGA adaptation?
The rules state "If you trigger multiple Abilities in a single word, you can resolve those Abilities in any order you choose."
However, the BGA implementation chooses the order and prompts the player to resolve or skip each ability, one by one.
The game should instead allow the user to click on each ability, in the order they choose, in order to resolve them. -
• Is the rules violation visible on game replay? If yes, at which move number?
No.
• Which browser are you using?
Google Chrome v120
-
• What was the game action you wanted to do?
The rules state "If you trigger multiple Abilities in a single word, you can resolve those Abilities in any order you choose."
However, the BGA implementation chooses the order and prompts the player to resolve or skip each ability, one by one.
The game should instead allow the user to click on each ability, in the order they choose, in order to resolve them. -
• What did you try to do to trigger this game action?
No.
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v120
-
• At which step of the game did the problem occur? What was the current game instruction?
The rules state "If you trigger multiple Abilities in a single word, you can resolve those Abilities in any order you choose."
However, the BGA implementation chooses the order and prompts the player to resolve or skip each ability, one by one.
The game should instead allow the user to click on each ability, in the order they choose, in order to resolve them. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
No.
• Which browser are you using?
Google Chrome v120
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The rules state "If you trigger multiple Abilities in a single word, you can resolve those Abilities in any order you choose."
However, the BGA implementation chooses the order and prompts the player to resolve or skip each ability, one by one.
The game should instead allow the user to click on each ability, in the order they choose, in order to resolve them. • Which browser are you using?
Google Chrome v120
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
The rules state "If you trigger multiple Abilities in a single word, you can resolve those Abilities in any order you choose."
However, the BGA implementation chooses the order and prompts the player to resolve or skip each ability, one by one.
The game should instead allow the user to click on each ability, in the order they choose, in order to resolve them. • Which browser are you using?
Google Chrome v120
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The rules state "If you trigger multiple Abilities in a single word, you can resolve those Abilities in any order you choose."
However, the BGA implementation chooses the order and prompts the player to resolve or skip each ability, one by one.
The game should instead allow the user to click on each ability, in the order they choose, in order to resolve them. • Which browser are you using?
Google Chrome v120
Report history
I think that jail abilities and preview abilities are the only ones where being able to choose the order is important (since they can change the game state in ways that you cannot predict and which may influence how you want to resolve your other abilities).
Of course, uncover abilities need to be resolved before abilities on the uncovered cards can be resolved. And it occurs to me that you could end up with more complicated situations where the ability to choose the order would be important. For example, the outcome of a preview or jail ability could dictate how I want to resolve one of my uncover abilities. And that uncover ability could itself make other jail, preview, or uncover abilities available to me.
The more I think about it, the more it seems like the player should just be able to click on the abilities to resolve them, in the order they choose. The only exceptions would be cases where there is no choice to be made (e.g. a double at the start/end of the word, or an uncover with only one adjacent wild). Care would have to be taken when dealing with double abilities that are adjacent to cards that trash themselves -- ideally the user would at least be prompted to confirm in cases that they tried to trash that card before resolving the double benefit.
However, you can already "preview" early (the action button is on the card at all times and you can click it before you are prompted to do so). Basically you're asking for the same thing with "jail".
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
