#113685: "Game is not playable on mobile / safari iOS"
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What happened? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
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• Please explain what you wanted to do, what you did and what happened
Tried to play on my phone
• Which browser are you using?
Safari on iPhone
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Tried to play on my phone
• Which browser are you using?
Safari on iPhone
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• Which browser are you using?
Safari on iPhone
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• Which browser are you using?
Safari on iPhone
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• Which part of the rules was not followed by the BGA adaptation?
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
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• Is the rules violation visible on game replay? If yes, at which move number?
Tried to play on my phone
• Which browser are you using?
Safari on iPhone
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• What was the game action you wanted to do?
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
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• What did you try to do to trigger this game action?
Tried to play on my phone
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• What happened when you tried to do this (error message, game status bar message, ...)?
Interface did not load correctly. Cards could not be chosen or selected.
• Which browser are you using?
Safari on iPhone
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• At which step of the game did the problem occur? What was the current game instruction?
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
Tried to play on my phone
• Which browser are you using?
Safari on iPhone
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• Which browser are you using?
Safari on iPhone
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Tried to play on my phone
• Which browser are you using?
Safari on iPhone
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• Which browser are you using?
Safari on iPhone
Report history
The first load of the day will work for me, but any subsequent loads get stuck. I wonder if there’s some caching issue.
iPhone 14 with iOS 17.2 with Chrome
Google Chrome 121.0.6167.138 (Official Build) stable (64-bit)
Revision b627f69c1f9c...
OS iOS
User Agent Mozilla/5.0 (iPhone; CPU iPhone OS 17_2 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) CriOS/121.0.6167.138 Mobile/15E148 Safari/604.1
Iphone 12 IOS 17.2.1
Google Chrome Version 121.0.6167.138
Tried Safari and I have the same issue
I’m on an iPhone 13, using Safari.
I've experienced the same on the off-chance the game actually loads.
When the game did load once, not all the cards in the market loaded (the spots just appeared blank). The cards that were there were very low resolution and remained low resolution even upon zooming in. During zooming, some of the loaded market cards disappeared and then the whole tab went blank, just like when it fails to load initially.
"In Chrome or Edge on iPhone, open a new tab and go to about:inspect . Click Start Logging. Keep this tab open and open a new one. In the new tab, go to the site that you need to test and run the user scenario that will trigger a the console logs you need to see."
This is the log from chrome://inspect for the tab, same as when the page was blank or after reloading the blank page:
LOG After first require
LOG [object Object]
LOG Socialconnect: FB loaded
LOG Socialconnect: firing up dojo topic 'FB ready'
LOG Main page addOnLoad
LOG [object Object]
imgur.com/a/Qpx3Znj
It shows the part where the "Opening the Game Box" step usually hangs and a visual error that cropped up the one time I did manage to load in (it looked like the images at the "top" of the screen all dropped away and were replaced with a large white space).
boardgamearena.com/3/paxrenaissance?table=479446213
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
boardgamearena.com/3/paxrenaissance?table=479446213
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
boardgamearena.com/10/paxrenaissance?table=479489781
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
I usually use BGA as a Safari web app, but I get this issue both in Safari and Chrome as well.
I can get the game to partially load the first time I try every so often (get into the table but card art does not load), but subsequent attempts hand at Opening the game box. I can't isolate what causes one or the other, it seems after I leave it for a while it's the partial load and then any subsequent attempts it's the hang.
Error log in Chrome (I've been testing this with Replays, which also cause the issue):
boardgamearena.com/gamereview?table=484845312
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
ERRORHTTP code 0 /archive/archive/logs.html
ERRORRequestError: Unable to load /archive/archive/logs.html?table=484845312&translated=true&dojo.preventCache=1709942653795 status: 0
boardgamearena.com/archive/replay/240305-1000/?table=484845312&player=1692706&comments=94383660;
LOGAfter first require
LOG[object Object]
LOGMain page addOnLoad
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
Please let me know if you would like any additional information
First three blocks are an instance of it getting to the table but only partially loaded card art and freezing, the next two blocks are a hang at the loading bar, and the last two blocks are a hang at the loading bar for a different table than the first two examples
boardgamearena.com/gametables?game=1910&all
LOGebg.site.gametables onLoad
LOG[object Object]
boardgamearena.com/11/paxrenaissance?table=485226581
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
boardgamearena.com/table?table=485226581
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
boardgamearena.com/gametables?game=1910&all
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
LOGebg.site.gametables onLoad
LOG[object Object]
boardgamearena.com/11/paxrenaissance?table=485226581
LOGAfter first require
LOG[object Object]
LOGMain page addOnLoad
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
boardgamearena.com/gametables?game=1910&all
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGebg.site.gametables onLoad
LOG[object Object]
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
boardgamearena.com/gametables?game=1910&all
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
LOGebg.site.gametables onLoad
LOG[object Object]
boardgamearena.com/9/paxrenaissance?table=485201078
LOGAfter first require
LOG[object Object]
LOGMain page addOnLoad
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
