#115990: "Penalty Multiplier"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Firstly, the rules for the BGA implementation should be clear on the penalty multipliers. The wikipedia page simply says "The most common version is that after a game, each player with cards remaining valued at one point each, and doubles if they have 10 or more cards, or triple is all 13 cards are intact and not played at all."
Therefore, the BGA rules should state that it is using this version.
Secondly, we should be able to change the penalty multiplier. The version I'm used to playing doubles with 8 or more cards, and triples with 10 or more cards. I find this version more fun to play, because it leads to players forming impromptu teams of people in the "safe zone" vs in the "danger zone".
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Firstly, the rules for the BGA implementation should be clear on the penalty multipliers. The wikipedia page simply says "The most common version is that after a game, each player with cards remaining valued at one point each, and doubles if they have 10 or more cards, or triple is all 13 cards are intact and not played at all."
Therefore, the BGA rules should state that it is using this version.
Secondly, we should be able to change the penalty multiplier. The version I'm used to playing doubles with 8 or more cards, and triples with 10 or more cards. I find this version more fun to play, because it leads to players forming impromptu teams of people in the "safe zone" vs in the "danger zone".
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Firstly, the rules for the BGA implementation should be clear on the penalty multipliers. The wikipedia page simply says "The most common version is that after a game, each player with cards remaining valued at one point each, and doubles if they have 10 or more cards, or triple is all 13 cards are intact and not played at all."
Therefore, the BGA rules should state that it is using this version.
Secondly, we should be able to change the penalty multiplier. The version I'm used to playing doubles with 8 or more cards, and triples with 10 or more cards. I find this version more fun to play, because it leads to players forming impromptu teams of people in the "safe zone" vs in the "danger zone".
• Which browser are you using?
Mozilla v5
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Firstly, the rules for the BGA implementation should be clear on the penalty multipliers. The wikipedia page simply says "The most common version is that after a game, each player with cards remaining valued at one point each, and doubles if they have 10 or more cards, or triple is all 13 cards are intact and not played at all."
Therefore, the BGA rules should state that it is using this version.
Secondly, we should be able to change the penalty multiplier. The version I'm used to playing doubles with 8 or more cards, and triples with 10 or more cards. I find this version more fun to play, because it leads to players forming impromptu teams of people in the "safe zone" vs in the "danger zone".
• Which browser are you using?
Mozilla v5
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• Which part of the rules was not followed by the BGA adaptation?
Firstly, the rules for the BGA implementation should be clear on the penalty multipliers. The wikipedia page simply says "The most common version is that after a game, each player with cards remaining valued at one point each, and doubles if they have 10 or more cards, or triple is all 13 cards are intact and not played at all."
Therefore, the BGA rules should state that it is using this version.
Secondly, we should be able to change the penalty multiplier. The version I'm used to playing doubles with 8 or more cards, and triples with 10 or more cards. I find this version more fun to play, because it leads to players forming impromptu teams of people in the "safe zone" vs in the "danger zone".
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Mozilla v5
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• What was the game action you wanted to do?
Firstly, the rules for the BGA implementation should be clear on the penalty multipliers. The wikipedia page simply says "The most common version is that after a game, each player with cards remaining valued at one point each, and doubles if they have 10 or more cards, or triple is all 13 cards are intact and not played at all."
Therefore, the BGA rules should state that it is using this version.
Secondly, we should be able to change the penalty multiplier. The version I'm used to playing doubles with 8 or more cards, and triples with 10 or more cards. I find this version more fun to play, because it leads to players forming impromptu teams of people in the "safe zone" vs in the "danger zone".
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
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• At which step of the game did the problem occur? What was the current game instruction?
Firstly, the rules for the BGA implementation should be clear on the penalty multipliers. The wikipedia page simply says "The most common version is that after a game, each player with cards remaining valued at one point each, and doubles if they have 10 or more cards, or triple is all 13 cards are intact and not played at all."
Therefore, the BGA rules should state that it is using this version.
Secondly, we should be able to change the penalty multiplier. The version I'm used to playing doubles with 8 or more cards, and triples with 10 or more cards. I find this version more fun to play, because it leads to players forming impromptu teams of people in the "safe zone" vs in the "danger zone".
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Firstly, the rules for the BGA implementation should be clear on the penalty multipliers. The wikipedia page simply says "The most common version is that after a game, each player with cards remaining valued at one point each, and doubles if they have 10 or more cards, or triple is all 13 cards are intact and not played at all."
Therefore, the BGA rules should state that it is using this version.
Secondly, we should be able to change the penalty multiplier. The version I'm used to playing doubles with 8 or more cards, and triples with 10 or more cards. I find this version more fun to play, because it leads to players forming impromptu teams of people in the "safe zone" vs in the "danger zone".
• Which browser are you using?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Firstly, the rules for the BGA implementation should be clear on the penalty multipliers. The wikipedia page simply says "The most common version is that after a game, each player with cards remaining valued at one point each, and doubles if they have 10 or more cards, or triple is all 13 cards are intact and not played at all."
Therefore, the BGA rules should state that it is using this version.
Secondly, we should be able to change the penalty multiplier. The version I'm used to playing doubles with 8 or more cards, and triples with 10 or more cards. I find this version more fun to play, because it leads to players forming impromptu teams of people in the "safe zone" vs in the "danger zone".
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Firstly, the rules for the BGA implementation should be clear on the penalty multipliers. The wikipedia page simply says "The most common version is that after a game, each player with cards remaining valued at one point each, and doubles if they have 10 or more cards, or triple is all 13 cards are intact and not played at all."
Therefore, the BGA rules should state that it is using this version.
Secondly, we should be able to change the penalty multiplier. The version I'm used to playing doubles with 8 or more cards, and triples with 10 or more cards. I find this version more fun to play, because it leads to players forming impromptu teams of people in the "safe zone" vs in the "danger zone".
• Which browser are you using?
Mozilla v5
Report history
Also, I'm not adding more variants, as there are tons of variants in the world and I can't add all of them.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
