#117062: "Ganymede Colony now prompts player to choose only valid spot on board—why?"
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v96
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v96
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. • Which browser are you using?
Google Chrome v96
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. • Which browser are you using?
Google Chrome v96
-
• Which part of the rules was not followed by the BGA adaptation?
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v96
-
• What was the game action you wanted to do?
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v96
-
• At which step of the game did the problem occur? What was the current game instruction?
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v96
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. • Which browser are you using?
Google Chrome v96
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v96
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. • Which browser are you using?
Google Chrome v96
Report history
Personally I hate hitting "Whatever" when there are a bunch of choices that order doesn't matter. Gain one ore, 3 MC and give 2 plants to someone else. Order will never matter so I'd prefer it just to happen, but I understand why the developer doesn't want to try and figure out when it matters and when it doesn't.
I honestly would rather have ALL those multi-actions automatically applied and then report the tiny minority of cases where exceptions are needed. The order of the Prelude cards is actually the only one I can think of. After hundreds of games, I literally can't think of a single instance where the order of the card effects mattered. There isn't a player window for other actions in between recieving any of them. I also play this game on a dedicated app for it where the card effect order is all automatic, and it hasn't ever made a bit of difference.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
