#121864: "Don't display percentage complete - it signals an imminent win"
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What happened? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
I notice that when a player is a move away from a win it displayed 99%. Oddly, the player overlooked his win and pressed on making another move. It happened twice in the same game. Not sure why the player didn't notice he had the win in the bag.
But the trouble with the percentage is that it provides a sense of proximity to completion. It provides a sort of automatic warning signal. So at the very least, make it an option. If I'm playing, I'm more likely to note the signal and act accordingly. I don't think the interface should cue a person he has a win option. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v122
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I notice that when a player is a move away from a win it displayed 99%. Oddly, the player overlooked his win and pressed on making another move. It happened twice in the same game. Not sure why the player didn't notice he had the win in the bag.
But the trouble with the percentage is that it provides a sense of proximity to completion. It provides a sort of automatic warning signal. So at the very least, make it an option. If I'm playing, I'm more likely to note the signal and act accordingly. I don't think the interface should cue a person he has a win option. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v122
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I notice that when a player is a move away from a win it displayed 99%. Oddly, the player overlooked his win and pressed on making another move. It happened twice in the same game. Not sure why the player didn't notice he had the win in the bag.
But the trouble with the percentage is that it provides a sense of proximity to completion. It provides a sort of automatic warning signal. So at the very least, make it an option. If I'm playing, I'm more likely to note the signal and act accordingly. I don't think the interface should cue a person he has a win option. • Which browser are you using?
Google Chrome v122
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I notice that when a player is a move away from a win it displayed 99%. Oddly, the player overlooked his win and pressed on making another move. It happened twice in the same game. Not sure why the player didn't notice he had the win in the bag.
But the trouble with the percentage is that it provides a sense of proximity to completion. It provides a sort of automatic warning signal. So at the very least, make it an option. If I'm playing, I'm more likely to note the signal and act accordingly. I don't think the interface should cue a person he has a win option. • Which browser are you using?
Google Chrome v122
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• Which part of the rules was not followed by the BGA adaptation?
I notice that when a player is a move away from a win it displayed 99%. Oddly, the player overlooked his win and pressed on making another move. It happened twice in the same game. Not sure why the player didn't notice he had the win in the bag.
But the trouble with the percentage is that it provides a sense of proximity to completion. It provides a sort of automatic warning signal. So at the very least, make it an option. If I'm playing, I'm more likely to note the signal and act accordingly. I don't think the interface should cue a person he has a win option. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v122
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• What was the game action you wanted to do?
I notice that when a player is a move away from a win it displayed 99%. Oddly, the player overlooked his win and pressed on making another move. It happened twice in the same game. Not sure why the player didn't notice he had the win in the bag.
But the trouble with the percentage is that it provides a sense of proximity to completion. It provides a sort of automatic warning signal. So at the very least, make it an option. If I'm playing, I'm more likely to note the signal and act accordingly. I don't think the interface should cue a person he has a win option. -
• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v122
-
• At which step of the game did the problem occur? What was the current game instruction?
I notice that when a player is a move away from a win it displayed 99%. Oddly, the player overlooked his win and pressed on making another move. It happened twice in the same game. Not sure why the player didn't notice he had the win in the bag.
But the trouble with the percentage is that it provides a sense of proximity to completion. It provides a sort of automatic warning signal. So at the very least, make it an option. If I'm playing, I'm more likely to note the signal and act accordingly. I don't think the interface should cue a person he has a win option. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v122
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I notice that when a player is a move away from a win it displayed 99%. Oddly, the player overlooked his win and pressed on making another move. It happened twice in the same game. Not sure why the player didn't notice he had the win in the bag.
But the trouble with the percentage is that it provides a sense of proximity to completion. It provides a sort of automatic warning signal. So at the very least, make it an option. If I'm playing, I'm more likely to note the signal and act accordingly. I don't think the interface should cue a person he has a win option. • Which browser are you using?
Google Chrome v122
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I notice that when a player is a move away from a win it displayed 99%. Oddly, the player overlooked his win and pressed on making another move. It happened twice in the same game. Not sure why the player didn't notice he had the win in the bag.
But the trouble with the percentage is that it provides a sense of proximity to completion. It provides a sort of automatic warning signal. So at the very least, make it an option. If I'm playing, I'm more likely to note the signal and act accordingly. I don't think the interface should cue a person he has a win option. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v122
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I notice that when a player is a move away from a win it displayed 99%. Oddly, the player overlooked his win and pressed on making another move. It happened twice in the same game. Not sure why the player didn't notice he had the win in the bag.
But the trouble with the percentage is that it provides a sense of proximity to completion. It provides a sort of automatic warning signal. So at the very least, make it an option. If I'm playing, I'm more likely to note the signal and act accordingly. I don't think the interface should cue a person he has a win option. • Which browser are you using?
Google Chrome v122
Report history
I think the computation is just based on number of block built (since there is a physical limit for it).
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
