#122275: "Excessive whitespace leads to poor mobile experience"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Due to poor mobile optimization, even in a 3 player game, you have to scroll down to see the 3rd (or later) player's card(s), then scroll back up to see your cards.
The player info section takes up a full 1/3 of the screen in a 3 player game, but is almost completely empty space. The player symbol, prediction, and first player marker each have their own row, and could fit on a single row.
Then the cards each player has played have a huge amount of wasted space in padding.
Given the low amount of actual information being displayed, some padding/margin CSS changes would probably be enough to address this. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v124
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Due to poor mobile optimization, even in a 3 player game, you have to scroll down to see the 3rd (or later) player's card(s), then scroll back up to see your cards.
The player info section takes up a full 1/3 of the screen in a 3 player game, but is almost completely empty space. The player symbol, prediction, and first player marker each have their own row, and could fit on a single row.
Then the cards each player has played have a huge amount of wasted space in padding.
Given the low amount of actual information being displayed, some padding/margin CSS changes would probably be enough to address this. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v124
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Due to poor mobile optimization, even in a 3 player game, you have to scroll down to see the 3rd (or later) player's card(s), then scroll back up to see your cards.
The player info section takes up a full 1/3 of the screen in a 3 player game, but is almost completely empty space. The player symbol, prediction, and first player marker each have their own row, and could fit on a single row.
Then the cards each player has played have a huge amount of wasted space in padding.
Given the low amount of actual information being displayed, some padding/margin CSS changes would probably be enough to address this. • Which browser are you using?
Google Chrome v124
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Due to poor mobile optimization, even in a 3 player game, you have to scroll down to see the 3rd (or later) player's card(s), then scroll back up to see your cards.
The player info section takes up a full 1/3 of the screen in a 3 player game, but is almost completely empty space. The player symbol, prediction, and first player marker each have their own row, and could fit on a single row.
Then the cards each player has played have a huge amount of wasted space in padding.
Given the low amount of actual information being displayed, some padding/margin CSS changes would probably be enough to address this. • Which browser are you using?
Google Chrome v124
-
• Which part of the rules was not followed by the BGA adaptation?
Due to poor mobile optimization, even in a 3 player game, you have to scroll down to see the 3rd (or later) player's card(s), then scroll back up to see your cards.
The player info section takes up a full 1/3 of the screen in a 3 player game, but is almost completely empty space. The player symbol, prediction, and first player marker each have their own row, and could fit on a single row.
Then the cards each player has played have a huge amount of wasted space in padding.
Given the low amount of actual information being displayed, some padding/margin CSS changes would probably be enough to address this. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v124
-
• What was the game action you wanted to do?
Due to poor mobile optimization, even in a 3 player game, you have to scroll down to see the 3rd (or later) player's card(s), then scroll back up to see your cards.
The player info section takes up a full 1/3 of the screen in a 3 player game, but is almost completely empty space. The player symbol, prediction, and first player marker each have their own row, and could fit on a single row.
Then the cards each player has played have a huge amount of wasted space in padding.
Given the low amount of actual information being displayed, some padding/margin CSS changes would probably be enough to address this. -
• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v124
-
• At which step of the game did the problem occur? What was the current game instruction?
Due to poor mobile optimization, even in a 3 player game, you have to scroll down to see the 3rd (or later) player's card(s), then scroll back up to see your cards.
The player info section takes up a full 1/3 of the screen in a 3 player game, but is almost completely empty space. The player symbol, prediction, and first player marker each have their own row, and could fit on a single row.
Then the cards each player has played have a huge amount of wasted space in padding.
Given the low amount of actual information being displayed, some padding/margin CSS changes would probably be enough to address this. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v124
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Due to poor mobile optimization, even in a 3 player game, you have to scroll down to see the 3rd (or later) player's card(s), then scroll back up to see your cards.
The player info section takes up a full 1/3 of the screen in a 3 player game, but is almost completely empty space. The player symbol, prediction, and first player marker each have their own row, and could fit on a single row.
Then the cards each player has played have a huge amount of wasted space in padding.
Given the low amount of actual information being displayed, some padding/margin CSS changes would probably be enough to address this. • Which browser are you using?
Google Chrome v124
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Due to poor mobile optimization, even in a 3 player game, you have to scroll down to see the 3rd (or later) player's card(s), then scroll back up to see your cards.
The player info section takes up a full 1/3 of the screen in a 3 player game, but is almost completely empty space. The player symbol, prediction, and first player marker each have their own row, and could fit on a single row.
Then the cards each player has played have a huge amount of wasted space in padding.
Given the low amount of actual information being displayed, some padding/margin CSS changes would probably be enough to address this. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v124
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Due to poor mobile optimization, even in a 3 player game, you have to scroll down to see the 3rd (or later) player's card(s), then scroll back up to see your cards.
The player info section takes up a full 1/3 of the screen in a 3 player game, but is almost completely empty space. The player symbol, prediction, and first player marker each have their own row, and could fit on a single row.
Then the cards each player has played have a huge amount of wasted space in padding.
Given the low amount of actual information being displayed, some padding/margin CSS changes would probably be enough to address this. • Which browser are you using?
Google Chrome v124
Report history
Concerning whitespace around playerboads, I'm not planning to get of it, because it is fully used when player plays a card. One of the cool features of original game was that player places a card beside his player board by specific side, designating card's color. I think it is cool and unique feature and I wouldn't want to get rid of it.
- player info section reduced;
- your hand always displays in one row.
Please take a look.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
