#123593: "show the path taken since your last turn"
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What happened? Please select from below
What happened? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v124
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v124
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Which browser are you using?
Google Chrome v124
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Which browser are you using?
Google Chrome v124
-
• Which part of the rules was not followed by the BGA adaptation?
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v124
-
• What was the game action you wanted to do?
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v124
-
• At which step of the game did the problem occur? What was the current game instruction?
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v124
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Which browser are you using?
Google Chrome v124
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v124
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Which browser are you using?
Google Chrome v124
Report history
- Basically, a player can move the crab token in only a single direction.
- Players can check replay to see past moves.
The replay function is too slow
This change would improve the game, makes it much easier to play
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
