#127844: "A few suggestions from the designer and publisher"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v125
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v125
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Which browser are you using?
Google Chrome v125
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Which browser are you using?
Google Chrome v125
-
• Which part of the rules was not followed by the BGA adaptation?
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v125
-
• What was the game action you wanted to do?
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v125
-
• At which step of the game did the problem occur? What was the current game instruction?
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v125
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Which browser are you using?
Google Chrome v125
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v125
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Which browser are you using?
Google Chrome v125
Report history
However, I agree agenda cards can be easily overlooked, so I moved the player's agenda cards.
- Added red lines instead, as the plug icon I received depicts cables as red dots.
- Changed the transfer state text.
- Slightly enlarged the card icons. If enlarged further, the back card row splits.
Thanks for the feedback!
However I think the agenda/player boards could be tweaked slightly. I did like that you could see your player board and agenda marker alongside the other players. In mobile, currently your points area is just an empty box (i.imgur.com/gFpowSX.jpeg) which is very odd. I do like seeing the Agenda card and being able to rotate it, but the ? symbol is also a bit confusing.
Here's my suggestion: player board goes back to the top right next to all players, so you can easily see all player boards together. While you agenda is hidden, your agenda is next to your hand, and top right the agenda is flipped down. This indicates that your agenda is still hidden but you can see what it is (i.imgur.com/sN82WmE.png).
When you reveal your agenda, the card moves from your hand to the top right, gone from your hand and now revealed for everyone (i.imgur.com/TFTxPnF.png).
This seems like the best of all worlds!
Thanks for the amazing work on this.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
