#128531: "Mines are not in Player's Local Space, but they look like they are"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty • Which browser are you using?
Mozilla v5
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty • Which browser are you using?
Mozilla v5
-
• Which part of the rules was not followed by the BGA adaptation?
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Mozilla v5
-
• What was the game action you wanted to do?
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty -
• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• At which step of the game did the problem occur? What was the current game instruction?
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty • Which browser are you using?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
There are two cases when it happens:
A) In the beginning of the game players get two mines that should be placed on the Corporate ID card. When the player arrives in the Belt for the first time, they are moved to player's Local Space.
B) In the moment a player declares a final run, his mines should be kept on the ship
However in BGA the mines always look like they are in the Local Space of the given player in those two cases. It looks like a mine is available to be stolen / claimed but it really isn't. That is pretty confusing (I made two errors because of that already). A solution could be to put mines that really are in Local Space into a box named PLAYER XYZ's Local Space. In case the mines are not in Local Space, Local Space Box should be shown empty • Which browser are you using?
Mozilla v5
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Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
