#130123: "Show a player coloured bluff token on secret cards"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v126
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v126
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Which browser are you using?
Google Chrome v126
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Which browser are you using?
Google Chrome v126
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• Which part of the rules was not followed by the BGA adaptation?
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v126
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• What was the game action you wanted to do?
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v126
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• At which step of the game did the problem occur? What was the current game instruction?
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v126
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Which browser are you using?
Google Chrome v126
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v126
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Which browser are you using?
Google Chrome v126
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Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
