#132258: "Karam system is too easily exploited"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
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• Please explain what you wanted to do, what you did and what happened
A user (who I will not name) has been joining over 300 tables at a time, running out of time on over 66% of them, getting kicked out of half the games they run out of time on, but due to the sheer number of tables they join can keep their karma level up by slowly finishing some of them. They are abusing the generosity of the karma system and it should not be allowed.
I would suggest when players run out of time it reduces the number of active tables they can join at a time. This reduction should be able to go negative, the user will still always be able to join 1 table, but if their "allowed number of tables" is negative it will take longer to increase that to 2 tables.
Karma should also be able to go negative for a stronger consequence to users who abuse the system. • Which browser are you using?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
A user (who I will not name) has been joining over 300 tables at a time, running out of time on over 66% of them, getting kicked out of half the games they run out of time on, but due to the sheer number of tables they join can keep their karma level up by slowly finishing some of them. They are abusing the generosity of the karma system and it should not be allowed.
I would suggest when players run out of time it reduces the number of active tables they can join at a time. This reduction should be able to go negative, the user will still always be able to join 1 table, but if their "allowed number of tables" is negative it will take longer to increase that to 2 tables.
Karma should also be able to go negative for a stronger consequence to users who abuse the system. • Which browser are you using?
Mozilla v5
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
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• Which browser are you using?
Mozilla v5
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
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• Which browser are you using?
Mozilla v5
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• Which part of the rules was not followed by the BGA adaptation?
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• Is the rules violation visible on game replay? If yes, at which move number?
A user (who I will not name) has been joining over 300 tables at a time, running out of time on over 66% of them, getting kicked out of half the games they run out of time on, but due to the sheer number of tables they join can keep their karma level up by slowly finishing some of them. They are abusing the generosity of the karma system and it should not be allowed.
I would suggest when players run out of time it reduces the number of active tables they can join at a time. This reduction should be able to go negative, the user will still always be able to join 1 table, but if their "allowed number of tables" is negative it will take longer to increase that to 2 tables.
Karma should also be able to go negative for a stronger consequence to users who abuse the system. • Which browser are you using?
Mozilla v5
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• What was the game action you wanted to do?
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• What did you try to do to trigger this game action?
A user (who I will not name) has been joining over 300 tables at a time, running out of time on over 66% of them, getting kicked out of half the games they run out of time on, but due to the sheer number of tables they join can keep their karma level up by slowly finishing some of them. They are abusing the generosity of the karma system and it should not be allowed.
I would suggest when players run out of time it reduces the number of active tables they can join at a time. This reduction should be able to go negative, the user will still always be able to join 1 table, but if their "allowed number of tables" is negative it will take longer to increase that to 2 tables.
Karma should also be able to go negative for a stronger consequence to users who abuse the system. -
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
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• At which step of the game did the problem occur? What was the current game instruction?
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• What happened when you tried to do this game action (error message, game status bar message, ...)?
A user (who I will not name) has been joining over 300 tables at a time, running out of time on over 66% of them, getting kicked out of half the games they run out of time on, but due to the sheer number of tables they join can keep their karma level up by slowly finishing some of them. They are abusing the generosity of the karma system and it should not be allowed.
I would suggest when players run out of time it reduces the number of active tables they can join at a time. This reduction should be able to go negative, the user will still always be able to join 1 table, but if their "allowed number of tables" is negative it will take longer to increase that to 2 tables.
Karma should also be able to go negative for a stronger consequence to users who abuse the system. • Which browser are you using?
Mozilla v5
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• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
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• Which browser are you using?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
A user (who I will not name) has been joining over 300 tables at a time, running out of time on over 66% of them, getting kicked out of half the games they run out of time on, but due to the sheer number of tables they join can keep their karma level up by slowly finishing some of them. They are abusing the generosity of the karma system and it should not be allowed.
I would suggest when players run out of time it reduces the number of active tables they can join at a time. This reduction should be able to go negative, the user will still always be able to join 1 table, but if their "allowed number of tables" is negative it will take longer to increase that to 2 tables.
Karma should also be able to go negative for a stronger consequence to users who abuse the system. • Which browser are you using?
Mozilla v5
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
.
• Which browser are you using?
Mozilla v5
Report history
(User) is exploiting the Karma system to join 100s of games and abandon them, ruining the game for the other players.
On July 2 (User) has not been seen online for over a week and was still listed as "playing now" in 159 online games.
(User) returned to the site on July 17, over two weeks later, which means they had abandoned those 159 games as even the longest turn timer is expired at that point.
However, since not all users had removed (User) from their tables, they had many tables where they just had to take their last turn to finish the game, this resulted in the user quickly getting Karma over 50% in one day. They then proceeded to join over a hundred tables, timing out on most of them, but keeping their Karma level up due to the sheer number of tables they are joining.
Currently they are showing 1050 time outs in 1427 recent games, and 557 expulsions. That means they have delayed the game in over two thirds on the tables they have joined, and haven't even finished over 1 out of every 3 tables they have joined.
(User) has now disappeared again as of July 28th, when they were at over 300 active tables.
There is no move ID to include because in the linked table they joined and did not make a single a move. This also appears to be true for most of the 91 tournament tables they are currently involved in.
(User) has ruined 557 recent games, and is currently ruining 260 more, including 91 tournaments, and should be severely restricted in how many active games they are allowed to play in at a time (should be allowed no more than 1).
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
