#133318: "Confirm/undo at end of conquest and end of deployment"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v124
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v124
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. • Which browser are you using?
Google Chrome v124
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. • Which browser are you using?
Google Chrome v124
-
• Which part of the rules was not followed by the BGA adaptation?
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v124
-
• What was the game action you wanted to do?
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v124
-
• At which step of the game did the problem occur? What was the current game instruction?
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v124
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. • Which browser are you using?
Google Chrome v124
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v124
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Undo is possible after each region in conquered, but once the final conquest is made (if it doesn't require a die roll), the game moves immediately to the next step, so any misclick on the final conquest is final.
I suggest adding a final confirmation/undo at the end of conquest, even if it doesn't require a die roll (we already get a chance to undo if we do need a die roll).
And the same for the final deployment. • Which browser are you using?
Google Chrome v124
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Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
