#13992: "Please add an 'undo' to selecting the first tile each round."
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What happened? Please select from below
What happened? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. • Which browser are you using?
Mozilla v5
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. • Which browser are you using?
Mozilla v5
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• Which part of the rules was not followed by the BGA adaptation?
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Mozilla v5
-
• What was the game action you wanted to do?
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
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• At which step of the game did the problem occur? What was the current game instruction?
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. • Which browser are you using?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
it is relatively easy to select the wrong tile (simple misclick, poor touchscreen or mouse behavior, or just mistakenly thinking a pair to the tile is accessible. It would be nice to be able to back that out.
Admittedly, this isn't straight forward, as the current ui may reveal new information. this would need to allow a selection of a visible pair without revealing hidden tiles.
A potential UX could be:
Select tile and hit select tile button ->
putting the tile in the selected box, but also leaving it highlighted on the castle. At this point the player is presented with the buttons 'select pair', 'select tile and shrine', 'discard for point', possibly 'activate spirit', 'undo selection' and 'confirm selection & reveal hidden tiles'. • Which browser are you using?
Mozilla v5
Report history
hopefully tile highlight & the pick top tile button is ok.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
