#161309: "Log, Chat and other buttons barely usable on mobile on some games"
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What happened? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
NA
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• Please explain what you wanted to do, what you did and what happened
Inoperable buttons in the lower portion of the screen on smart phones.
On mobile, the Log and Chat buttons are shown in the lower right corner. Other icons may be displayed in the lower left too, game dependent (eg Caverna).
On some but not all games, the icons are tiny, and positioned too far into the corner. Two problems with this:
1) modern cellphone screens have curved corners, and things in the corner are not visible or tappable.
2) the bottom row of the screen is reserved on many phones (including all modern iPhones) for multitasking. Tapping there and swiping switches between apps. UX elements under that OS feature are not tappable.
This does not affect all games, but for those it does, it is consistently a problem, and seems to be an issue in all mobile browsers.
The easiest way to understand the problem is to play Caverna on an iPhone. The six buttons along the bottom are really hard to use. It requires rotating the phone and pinch zooming to get to them, which messes up the rest of the display. Very awkward.
Pls note Caverna is only one of the many affected games. It is unusual though that some games are absolutely fine. Makes me thing there may be a simple, universal fix. • Which browser are you using?
Various - iPhone (and Android too, I think)
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
NA
• Which browser are you using?
Various - iPhone (and Android too, I think)
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
NA
• Which browser are you using?
Various - iPhone (and Android too, I think)
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
NA
• Which browser are you using?
Various - iPhone (and Android too, I think)
-
• Which part of the rules was not followed by the BGA adaptation?
NA
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• Is the rules violation visible on game replay? If yes, at which move number?
Inoperable buttons in the lower portion of the screen on smart phones.
On mobile, the Log and Chat buttons are shown in the lower right corner. Other icons may be displayed in the lower left too, game dependent (eg Caverna).
On some but not all games, the icons are tiny, and positioned too far into the corner. Two problems with this:
1) modern cellphone screens have curved corners, and things in the corner are not visible or tappable.
2) the bottom row of the screen is reserved on many phones (including all modern iPhones) for multitasking. Tapping there and swiping switches between apps. UX elements under that OS feature are not tappable.
This does not affect all games, but for those it does, it is consistently a problem, and seems to be an issue in all mobile browsers.
The easiest way to understand the problem is to play Caverna on an iPhone. The six buttons along the bottom are really hard to use. It requires rotating the phone and pinch zooming to get to them, which messes up the rest of the display. Very awkward.
Pls note Caverna is only one of the many affected games. It is unusual though that some games are absolutely fine. Makes me thing there may be a simple, universal fix. • Which browser are you using?
Various - iPhone (and Android too, I think)
-
• What was the game action you wanted to do?
NA
-
• What did you try to do to trigger this game action?
Inoperable buttons in the lower portion of the screen on smart phones.
On mobile, the Log and Chat buttons are shown in the lower right corner. Other icons may be displayed in the lower left too, game dependent (eg Caverna).
On some but not all games, the icons are tiny, and positioned too far into the corner. Two problems with this:
1) modern cellphone screens have curved corners, and things in the corner are not visible or tappable.
2) the bottom row of the screen is reserved on many phones (including all modern iPhones) for multitasking. Tapping there and swiping switches between apps. UX elements under that OS feature are not tappable.
This does not affect all games, but for those it does, it is consistently a problem, and seems to be an issue in all mobile browsers.
The easiest way to understand the problem is to play Caverna on an iPhone. The six buttons along the bottom are really hard to use. It requires rotating the phone and pinch zooming to get to them, which messes up the rest of the display. Very awkward.
Pls note Caverna is only one of the many affected games. It is unusual though that some games are absolutely fine. Makes me thing there may be a simple, universal fix. -
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Various - iPhone (and Android too, I think)
-
• At which step of the game did the problem occur? What was the current game instruction?
NA
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
Inoperable buttons in the lower portion of the screen on smart phones.
On mobile, the Log and Chat buttons are shown in the lower right corner. Other icons may be displayed in the lower left too, game dependent (eg Caverna).
On some but not all games, the icons are tiny, and positioned too far into the corner. Two problems with this:
1) modern cellphone screens have curved corners, and things in the corner are not visible or tappable.
2) the bottom row of the screen is reserved on many phones (including all modern iPhones) for multitasking. Tapping there and swiping switches between apps. UX elements under that OS feature are not tappable.
This does not affect all games, but for those it does, it is consistently a problem, and seems to be an issue in all mobile browsers.
The easiest way to understand the problem is to play Caverna on an iPhone. The six buttons along the bottom are really hard to use. It requires rotating the phone and pinch zooming to get to them, which messes up the rest of the display. Very awkward.
Pls note Caverna is only one of the many affected games. It is unusual though that some games are absolutely fine. Makes me thing there may be a simple, universal fix. • Which browser are you using?
Various - iPhone (and Android too, I think)
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
NA
• Which browser are you using?
Various - iPhone (and Android too, I think)
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
NA
• Which browser are you using?
Various - iPhone (and Android too, I think)
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
NA
• Which browser are you using?
Various - iPhone (and Android too, I think)
Report history
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
