#166777: "Fog of War Locations: Make treasure tiles invisible until flipped (designer input)"
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
I noticed that the 6 islands had the treasure-increaser tiles dealt out on top of them, even while flipped over (starting from setup).
I asked Alex Pfister his thoughts - he suggests making the treasure tiles invisible until the card is flipped over, then reveal them (no change to game logic, only UI). This way no additional information about the locations is revealed before flipping.
This is not in the rulebook, as the module setup step does not address them afaik. In the physical game, he mentioned they could be in a shuffled stack to the side, dealing one out when flipping an island, but of course that's not needed for the digital version -
• Please explain what you wanted to do, what you did and what happened
Setup
• Which browser are you using?
Google Chrome v135
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I noticed that the 6 islands had the treasure-increaser tiles dealt out on top of them, even while flipped over (starting from setup).
I asked Alex Pfister his thoughts - he suggests making the treasure tiles invisible until the card is flipped over, then reveal them (no change to game logic, only UI). This way no additional information about the locations is revealed before flipping.
This is not in the rulebook, as the module setup step does not address them afaik. In the physical game, he mentioned they could be in a shuffled stack to the side, dealing one out when flipping an island, but of course that's not needed for the digital version -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Setup
• Which browser are you using?
Google Chrome v135
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I noticed that the 6 islands had the treasure-increaser tiles dealt out on top of them, even while flipped over (starting from setup).
I asked Alex Pfister his thoughts - he suggests making the treasure tiles invisible until the card is flipped over, then reveal them (no change to game logic, only UI). This way no additional information about the locations is revealed before flipping.
This is not in the rulebook, as the module setup step does not address them afaik. In the physical game, he mentioned they could be in a shuffled stack to the side, dealing one out when flipping an island, but of course that's not needed for the digital version • Which browser are you using?
Google Chrome v135
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I noticed that the 6 islands had the treasure-increaser tiles dealt out on top of them, even while flipped over (starting from setup).
I asked Alex Pfister his thoughts - he suggests making the treasure tiles invisible until the card is flipped over, then reveal them (no change to game logic, only UI). This way no additional information about the locations is revealed before flipping.
This is not in the rulebook, as the module setup step does not address them afaik. In the physical game, he mentioned they could be in a shuffled stack to the side, dealing one out when flipping an island, but of course that's not needed for the digital version • Which browser are you using?
Google Chrome v135
-
• Which part of the rules was not followed by the BGA adaptation?
I noticed that the 6 islands had the treasure-increaser tiles dealt out on top of them, even while flipped over (starting from setup).
I asked Alex Pfister his thoughts - he suggests making the treasure tiles invisible until the card is flipped over, then reveal them (no change to game logic, only UI). This way no additional information about the locations is revealed before flipping.
This is not in the rulebook, as the module setup step does not address them afaik. In the physical game, he mentioned they could be in a shuffled stack to the side, dealing one out when flipping an island, but of course that's not needed for the digital version -
• Is the rules violation visible on game replay? If yes, at which move number?
Setup
• Which browser are you using?
Google Chrome v135
-
• What was the game action you wanted to do?
I noticed that the 6 islands had the treasure-increaser tiles dealt out on top of them, even while flipped over (starting from setup).
I asked Alex Pfister his thoughts - he suggests making the treasure tiles invisible until the card is flipped over, then reveal them (no change to game logic, only UI). This way no additional information about the locations is revealed before flipping.
This is not in the rulebook, as the module setup step does not address them afaik. In the physical game, he mentioned they could be in a shuffled stack to the side, dealing one out when flipping an island, but of course that's not needed for the digital version -
• What did you try to do to trigger this game action?
Setup
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v135
-
• At which step of the game did the problem occur? What was the current game instruction?
I noticed that the 6 islands had the treasure-increaser tiles dealt out on top of them, even while flipped over (starting from setup).
I asked Alex Pfister his thoughts - he suggests making the treasure tiles invisible until the card is flipped over, then reveal them (no change to game logic, only UI). This way no additional information about the locations is revealed before flipping.
This is not in the rulebook, as the module setup step does not address them afaik. In the physical game, he mentioned they could be in a shuffled stack to the side, dealing one out when flipping an island, but of course that's not needed for the digital version -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
Setup
• Which browser are you using?
Google Chrome v135
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I noticed that the 6 islands had the treasure-increaser tiles dealt out on top of them, even while flipped over (starting from setup).
I asked Alex Pfister his thoughts - he suggests making the treasure tiles invisible until the card is flipped over, then reveal them (no change to game logic, only UI). This way no additional information about the locations is revealed before flipping.
This is not in the rulebook, as the module setup step does not address them afaik. In the physical game, he mentioned they could be in a shuffled stack to the side, dealing one out when flipping an island, but of course that's not needed for the digital version • Which browser are you using?
Google Chrome v135
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I noticed that the 6 islands had the treasure-increaser tiles dealt out on top of them, even while flipped over (starting from setup).
I asked Alex Pfister his thoughts - he suggests making the treasure tiles invisible until the card is flipped over, then reveal them (no change to game logic, only UI). This way no additional information about the locations is revealed before flipping.
This is not in the rulebook, as the module setup step does not address them afaik. In the physical game, he mentioned they could be in a shuffled stack to the side, dealing one out when flipping an island, but of course that's not needed for the digital version -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Setup
• Which browser are you using?
Google Chrome v135
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I noticed that the 6 islands had the treasure-increaser tiles dealt out on top of them, even while flipped over (starting from setup).
I asked Alex Pfister his thoughts - he suggests making the treasure tiles invisible until the card is flipped over, then reveal them (no change to game logic, only UI). This way no additional information about the locations is revealed before flipping.
This is not in the rulebook, as the module setup step does not address them afaik. In the physical game, he mentioned they could be in a shuffled stack to the side, dealing one out when flipping an island, but of course that's not needed for the digital version • Which browser are you using?
Google Chrome v135
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
