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#16932: "Don't ask to use a foreign agent every turn"
acknowledged: Developers agree that it is a good idea and intend to work on it
What is this report about?
What happened? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Instead of having to press "continue" every turn, how about proposing to already place assistants next to a button "use a foreign agent first"?• Which browser are you using?
Mozilla v5
Report history
ludique • This suggestion has not been analyzed by the developers yet:
May 7th 2020 20:44 • In my experience we usually wait the end of the game to use foreign agents.
Instead of having to press "continue" every turn, how about proposing to already place assistants next to a button "use a foreign agent first"?
Instead of having to press "continue" every turn, how about proposing to already place assistants next to a button "use a foreign agent first"?
giron1950 • Developers agree that it is a good idea and intend to work on it:
May 8th 2020 16:45 • Great idea. It will be done.
nandblock • Developers agree that it is a good idea and intend to work on it:
Jun 4th 2020 1:28 • I like the forcible reminder of the possibility of using a foreign agent, every turn. It's something worth considering every turn, rather just saving up for the end. If the program were more discreet about it, I would forget that I had an agent to use.
Lateralus • Developers agree that it is a good idea and intend to work on it:
Jun 5th 2020 7:46 • I agree with nandblock's point. I like that there's a reminder before and after. Maybe create a checkbox for it so it would stop doing that (in case people prefer it that way?)
sedjtroll • Developers agree that it is a good idea and intend to work on it:
Jul 3rd 2020 22:41 • I agree that being able to toggle that would be great -- that way if you want the reminders, you can leave them on, and if you don't you could turn them off
giron1950 • Developers agree that it is a good idea and intend to work on it:
Jul 3rd 2020 23:13 • If we put a checkbox to avoid being prompted to play the agent (could be une user's preference), any suggestions on how a player would indicate that he wants to play one? Is selecting the agent icon/counter in the player's area adequate?
Pat • Developers agree that it is a good idea and intend to work on it:
Jul 4th 2020 15:43 • I prefer the suggestion from ludique because if you have a button "use a foreign agent" always visible next to the ones for placing assistants, you already have a constant remainder. And the button could be visible also next to the additional action at the end.
SantAmaro • Developers agree that it is a good idea and intend to work on it:
Jul 26th 2020 0:41 • sedjtroll's suggestion would be my preference: give the option to turn the warning off, or to turn it off for some time. But I like being reminded.
mneme • Developers agree that it is a good idea and intend to work on it:
Jul 27th 2020 21:50 • This is a great way to handle the whole foreign agent/contract/achievement free actions issue. Have the options display in-line for both "before your take your main action" and "before your end your turn" if available--probably in text rather than with icons. But as it is, you need to take around 11 clicks before your main action if you want to skip some optional actions and take others (or if they need to be done in a specified order); if instead they were inline you'd be taking one click per decision!
The forced ordering helps nobody and slows the game down considerably.
The forced ordering helps nobody and slows the game down considerably.
apelhitam • Developers agree that it is a good idea and intend to work on it:
Oct 21st 2020 5:49 • If i understand correctly, this bugfix will make it so we cannot use agents at beginning of turns?
I am against that as there have been turns, few of them granted, where my best move is to use agents at the start of my turn. Removing that option limits the choices we have as players, in addition to not conforming to the rule of the game? Unless the creators of the game intends for agents to only be usable at end of turns, in which case i have no argument to defend this bugfix.
I am against that as there have been turns, few of them granted, where my best move is to use agents at the start of my turn. Removing that option limits the choices we have as players, in addition to not conforming to the rule of the game? Unless the creators of the game intends for agents to only be usable at end of turns, in which case i have no argument to defend this bugfix.
marktempeit • Developers agree that it is a good idea and intend to work on it:
Apr 3rd 2021 13:44 •
Aug 22nd 2023 1:36 • This would also solve boardgamearena.com/table?table=99291530
In 8 games I have played in BGA, I have already clicked twice on a tile and then clicked on "continue" thinking, "continue... using the secret agent". And then realized that it was of course the wrong click and I cannot take it back.
I am aware it makes no sense from outside, but combined with the fact that it cannot be undone, it is very frustrating.
In 8 games I have played in BGA, I have already clicked twice on a tile and then clicked on "continue" thinking, "continue... using the secret agent". And then realized that it was of course the wrong click and I cannot take it back.
I am aware it makes no sense from outside, but combined with the fact that it cannot be undone, it is very frustrating.
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