#16999: "Number of Order Cards held by Opponants"
What is this report about?
What happened? Please select from below
What happened? Please select from below
Please check if there is already a report on the same subject
If yes, please VOTE for this report. Reports with the most votes are given PRIORITY!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
-
• Please copy/paste the error message you see on your screen, if applicable.
I think the interface should at some point indicate how many unfulfilled order cards are held by each opponent. The rules don't indicate that this is hidden information and so I think players should have access to this.
-
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v81
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I think the interface should at some point indicate how many unfulfilled order cards are held by each opponent. The rules don't indicate that this is hidden information and so I think players should have access to this.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v81
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I think the interface should at some point indicate how many unfulfilled order cards are held by each opponent. The rules don't indicate that this is hidden information and so I think players should have access to this.
• Which browser are you using?
Google Chrome v81
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I think the interface should at some point indicate how many unfulfilled order cards are held by each opponent. The rules don't indicate that this is hidden information and so I think players should have access to this.
• Which browser are you using?
Google Chrome v81
-
• Which part of the rules was not followed by the BGA adaptation?
I think the interface should at some point indicate how many unfulfilled order cards are held by each opponent. The rules don't indicate that this is hidden information and so I think players should have access to this.
-
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v81
-
• What was the game action you wanted to do?
I think the interface should at some point indicate how many unfulfilled order cards are held by each opponent. The rules don't indicate that this is hidden information and so I think players should have access to this.
-
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v81
-
• At which step of the game did the problem occur? What was the current game instruction?
I think the interface should at some point indicate how many unfulfilled order cards are held by each opponent. The rules don't indicate that this is hidden information and so I think players should have access to this.
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v81
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I think the interface should at some point indicate how many unfulfilled order cards are held by each opponent. The rules don't indicate that this is hidden information and so I think players should have access to this.
• Which browser are you using?
Google Chrome v81
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I think the interface should at some point indicate how many unfulfilled order cards are held by each opponent. The rules don't indicate that this is hidden information and so I think players should have access to this.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v81
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I think the interface should at some point indicate how many unfulfilled order cards are held by each opponent. The rules don't indicate that this is hidden information and so I think players should have access to this.
• Which browser are you using?
Google Chrome v81
Report history
What I can't access, is orders in hand. Yes, I would like to know how many orders are in hand but not just that say six orders are in other people's hands. I think it would be good to know who has how many in hand. If player 1 has zero orders in hand and player 2 and three orders in hand, well, that could be absolutely critical information in certain game states.
Additionally, I think we need to know how many orders are left in the draw deck as that is probably the info that is going to be most desirable most of the time. Sure, orders completed, orders in hand (oh and the 6 orders in the display) could all be summed together and then if all players had the set up information memorized they could subtract that number from the number of cards in set up, but I'm sure we can all agree that is very onerous not to mention that a miniscule percent of players would have the set up info memorized. So based on all this I think # of cards in order draw deck is absolutely essential information to have.
Sorry for making this a bit overlong, just wanted to do my best to explain my thinking and make it as clear as possible. Thanks for all your great work! I also just want to say that I know we are all asking you for the moon here, and this game is a bit of a nightmare of requiring that you find a way of presenting the players with a huge amount of data. You're doing terrific! Thanks so much for getting Yokohama implemented here. Merci!
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
