#19689: "Manual scoring + muggins variant (failing at scoring benefits the opponent)"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
I wonder if this variant can be considered, a manual scoring in which when a player misses points when scoring, those points go to the opponent.
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v83
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I wonder if this variant can be considered, a manual scoring in which when a player misses points when scoring, those points go to the opponent.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v83
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I wonder if this variant can be considered, a manual scoring in which when a player misses points when scoring, those points go to the opponent.
• Which browser are you using?
Google Chrome v83
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I wonder if this variant can be considered, a manual scoring in which when a player misses points when scoring, those points go to the opponent.
• Which browser are you using?
Google Chrome v83
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• Which part of the rules was not followed by the BGA adaptation?
I wonder if this variant can be considered, a manual scoring in which when a player misses points when scoring, those points go to the opponent.
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v83
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• What was the game action you wanted to do?
I wonder if this variant can be considered, a manual scoring in which when a player misses points when scoring, those points go to the opponent.
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v83
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• At which step of the game did the problem occur? What was the current game instruction?
I wonder if this variant can be considered, a manual scoring in which when a player misses points when scoring, those points go to the opponent.
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v83
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I wonder if this variant can be considered, a manual scoring in which when a player misses points when scoring, those points go to the opponent.
• Which browser are you using?
Google Chrome v83
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I wonder if this variant can be considered, a manual scoring in which when a player misses points when scoring, those points go to the opponent.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v83
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I wonder if this variant can be considered, a manual scoring in which when a player misses points when scoring, those points go to the opponent.
• Which browser are you using?
Google Chrome v83
Report history
I have been tossing around the idea of muggings,
There are a couple of issues I can't get around
First it would slow down the game as each player would have to wait for the count, and an extra "turn" in turn based games, but if both players agree to this style it is no big issue.
Another is the UI
BGA GuideLines state
II-2 Use left clic only● The whole game should be playable with only simple left button mouse clicks.● Context menus should not be used.●Dragndrop should be avoided (if you want to use it anyway, you should make a click basedalternative available).● Mouse icon must change on cliquable elements (« cursor:pointer » CSS property)..
So I would have to display a grid of 29 buttons (0-29) or of 3 buttons +/-/OK and the user would have to click up to 29 times (if they are lucky)
The final hurdle is the muggins themselves,
I would have to display this interface to both players all the time, if I only give the opponent an opportunity to correct the count when a miscount is done then that would tip the player off that something was miscounted.
Then how would each situation be handled
Player A | Player B
---------------------------
correct | correct -- this is easy
correct | higher -- should there be a penalty*
correct | lower -- **
lower | lower than Player A
lower | higher than Player A
higher | lower than Player A
higher | higher than Player A
*from section 10.4a of the American Cribbage College rule book
If the judges determine that the play
was not a muggins, the opponent will be awarded
the points taken as a penalty.
** 10.4a
If the true amount
of underpegging is determined to be other than
the amount originally claimed, the caller is entitled only to the lesser of the claimed or true
amounts. In no case shall the amount of points
awarded for muggins exceed the actual number
of holes that could have been pegged had the
scoring been correctly done.
www.cribbage.org/NewSite/rules/ACCRuleBook2016.pdf
I am open to any suggestions, especially variants that will give BGA players more ways to play, I just don't know how to overcome these hurdles. Please feel free to offer more feedback
4 - 5 - 5 - 6
You'd click
5 - 5 - "score" : +2 pair
4 - 5 - 6 - "score" : +2 15
4 - 5- 6 - "score" : +2 15
4 - 5- 6 - "score" : +3 run
4 - 5- 6 - "score" : +3 run
just selecting and clicking "score" the way you select and put in the crib.
have "score" and "done" in the action bar.
A "simplistic" muggins would be to just _give_ to the opponent anything they missed, without making her do anything!
Otherwise you could then just give them same UI to the opponent who would just click "done" or click the missing scoring things.
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
