#19997: "Sideways taken tiles are hard to read"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Hi! First of all thank you for your cool implementation!! :) So I've played two games and I have the feeling that the taken tiles placed sideways are a bit hard to read (particularlly 6 & 9), so my suggestion for easier reading is to place them in columns and vertical instead of rows and horizontal .
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v83
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Hi! First of all thank you for your cool implementation!! :) So I've played two games and I have the feeling that the taken tiles placed sideways are a bit hard to read (particularlly 6 & 9), so my suggestion for easier reading is to place them in columns and vertical instead of rows and horizontal .
• Which browser are you using?
Google Chrome v83
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Hi! First of all thank you for your cool implementation!! :) So I've played two games and I have the feeling that the taken tiles placed sideways are a bit hard to read (particularlly 6 & 9), so my suggestion for easier reading is to place them in columns and vertical instead of rows and horizontal .
• Which browser are you using?
Google Chrome v83
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Hi! First of all thank you for your cool implementation!! :) So I've played two games and I have the feeling that the taken tiles placed sideways are a bit hard to read (particularlly 6 & 9), so my suggestion for easier reading is to place them in columns and vertical instead of rows and horizontal .
• Which browser are you using?
Google Chrome v83
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• Which part of the rules was not followed by the BGA adaptation?
Hi! First of all thank you for your cool implementation!! :) So I've played two games and I have the feeling that the taken tiles placed sideways are a bit hard to read (particularlly 6 & 9), so my suggestion for easier reading is to place them in columns and vertical instead of rows and horizontal .
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v83
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• What was the game action you wanted to do?
Hi! First of all thank you for your cool implementation!! :) So I've played two games and I have the feeling that the taken tiles placed sideways are a bit hard to read (particularlly 6 & 9), so my suggestion for easier reading is to place them in columns and vertical instead of rows and horizontal .
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v83
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• At which step of the game did the problem occur? What was the current game instruction?
Hi! First of all thank you for your cool implementation!! :) So I've played two games and I have the feeling that the taken tiles placed sideways are a bit hard to read (particularlly 6 & 9), so my suggestion for easier reading is to place them in columns and vertical instead of rows and horizontal .
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v83
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Hi! First of all thank you for your cool implementation!! :) So I've played two games and I have the feeling that the taken tiles placed sideways are a bit hard to read (particularlly 6 & 9), so my suggestion for easier reading is to place them in columns and vertical instead of rows and horizontal .
• Which browser are you using?
Google Chrome v83
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Hi! First of all thank you for your cool implementation!! :) So I've played two games and I have the feeling that the taken tiles placed sideways are a bit hard to read (particularlly 6 & 9), so my suggestion for easier reading is to place them in columns and vertical instead of rows and horizontal .
• Which browser are you using?
Google Chrome v83
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Hi! First of all thank you for your cool implementation!! :) So I've played two games and I have the feeling that the taken tiles placed sideways are a bit hard to read (particularlly 6 & 9), so my suggestion for easier reading is to place them in columns and vertical instead of rows and horizontal .
• Which browser are you using?
Google Chrome v83
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Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
