#24985: "Unexpected error: Error: generated notifications are larger than 128k (138825)"
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
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• Please explain what you wanted to do, what you did and what happened
Unexpected error: Error: generated notifications are larger than 128k (138825)
• Which browser are you using?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
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• Which browser are you using?
Mozilla v5
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
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• Which browser are you using?
Mozilla v5
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
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• Which browser are you using?
Mozilla v5
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• Which part of the rules was not followed by the BGA adaptation?
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• Is the rules violation visible on game replay? If yes, at which move number?
Unexpected error: Error: generated notifications are larger than 128k (138825)
• Which browser are you using?
Mozilla v5
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• What was the game action you wanted to do?
Pass action not possible
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• What did you try to do to trigger this game action?
Unexpected error: Error: generated notifications are larger than 128k (138825)
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
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• At which step of the game did the problem occur? What was the current game instruction?
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• What happened when you tried to do this game action (error message, game status bar message, ...)?
Unexpected error: Error: generated notifications are larger than 128k (138825)
• Which browser are you using?
Mozilla v5
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• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Pass action not possible
• Which browser are you using?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Pass action not possible
• Which browser are you using?
Mozilla v5
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Pass action not possible
• Which browser are you using?
Mozilla v5
Report history
I will list only ONE USS path (the shortest).
Choosing one USS or another seems to have NO game impact (you can still do manual path).
In your game, there are many LSS paths, so notification is really long.
Axis have plenty of allied countries so naval units can be supplied in many allied capital.
Perhaps I will change that when I will rewrite all supply phase (to allow to not supply some units).
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
