#26444: "temple tile placed in the middle of 4 other tiles"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v85
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v85
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
• Which browser are you using?
Google Chrome v85
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
• Which browser are you using?
Google Chrome v85
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• Which part of the rules was not followed by the BGA adaptation?
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v85
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• What was the game action you wanted to do?
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v85
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• At which step of the game did the problem occur? What was the current game instruction?
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
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• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v85
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
• Which browser are you using?
Google Chrome v85
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v85
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The temple in question appeared in the wrong place on the screen. The game proceeded as if it was in its proper location (except that it was hard for the players to picture it in its place.)
• Which browser are you using?
Google Chrome v85
Report history
Do you remember if :
• It is always a temple tile ? (I think no)
• It occurs only when two jungle tiles must be placed, and the misplacement is with the second tile.
I confirm that you can refresh the screen.
But I must fix this problem...
:-/
Yes, it happened when 2 tiles needed to be placed. In our case both were temple tiles and it was the second one that displayed incorrectly.
You mean "only once" by game, I suppose ?
3 incidents, it's a lot !
Nobody complaint about this problem, but I got it sometimes, with old release.
This problem worries me : how many games of Cacao have you played (+/-) ?
La tuile jungle est d'abord retirée de la zone par cette instruction (retirer la tuile et la déplacer dans map_scrollable).
this.jungles_display.removeFromZone( second_tile_id , false , "map_scrollable" );
Mais cela se passe avec un mouvement de 0,5 seconde.
Et la tuile ne change pas de container : elle reste dans #jungle_display.
Donc l'instruction la bouge de container :
this.attachToNewParent( second_tile_id , "map_scrollable" );
Ensuite on démarre le mouvement dans ce container :
this.slideToObjectPos( second_tile_id , "map_scrollable" , second_to_left , second_to_top ).play();
On a donc en même temps un mouvement de déplacement de la tuile par le removeFromZone avec un slideToObjectPos.
Ce n'est pas rassurant, mais cela fonctionne dans la majorité des cas.
Mais quand la première tuile se place, on peut avoir la deuxième qui remonte dans la zone, suivi, avec un chevauchement probable dans le timing, des deux mouvements décrits ci-dessus !
Peut-être que le slideToObjectPos démarre alors que la tuile fini de remonter ?
Solution à essayer : clôner la tuile jungle dans map_scrollable, et détruire l'original dans la zone.
Même s'il est bien expliqué que attachToNewParent crée un clone...
La solution de détruire puis recréer la tuile ne fonctionne pas bien :
1) Il faut donner à la nouvelle tuile placée dans map_scrollable un autre id.
2) Elle se place au centre avant de faire son mouvement.
3) Il faudrait remodifier son id après la destruction de la tuile originale dans la zone. Sans quoi la correspondance est rompue avec la base de données.
4) On ne peut pas changer l'id de la tuile dans la zone : la zone a retenu l'id original et la manipule encore.
Solution "pansement" : une fonction est appelée après une 1 seconde, forçant les coordonnées Left et Top.
Ainsi si le mouvement a été parasité, cette fonction replace la tuile à la bonne place.
Version 201020-1122 publiée.
This problem occurs rarely and I'm surprised that it occurs in each of your game.
Do you play on a computer, or on a tablet/phone with Android ?
Because I believe that with Android the code of the game is not always refreshed.
A new release of Cacao is published.
I have found a explanation, but the solution is not elegant : I hope that it works !
For your next game of Cacao, try to force the refresh once the board is loaded. On a computer, it's [Ctrl][F5].
On Android, I don't know how to do a real refresh with Chrome.
I hope that this problem will disapear : let me know...
Kind regards,
Paul
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
