#29350: "Leech implementation makes asynch games take longer than needed. Automatic leech risky to use."
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Automatic leech can make games go faster, but it is hard to use optimally, and easy to forget updating your automatic leech preferences, making players not use it. When it is not used, a player can not finish his turn before another player has accepted/rejected leech.
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v86
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Automatic leech can make games go faster, but it is hard to use optimally, and easy to forget updating your automatic leech preferences, making players not use it. When it is not used, a player can not finish his turn before another player has accepted/rejected leech.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v86
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Automatic leech can make games go faster, but it is hard to use optimally, and easy to forget updating your automatic leech preferences, making players not use it. When it is not used, a player can not finish his turn before another player has accepted/rejected leech.
• Which browser are you using?
Google Chrome v86
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Automatic leech can make games go faster, but it is hard to use optimally, and easy to forget updating your automatic leech preferences, making players not use it. When it is not used, a player can not finish his turn before another player has accepted/rejected leech.
• Which browser are you using?
Google Chrome v86
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• Which part of the rules was not followed by the BGA adaptation?
Automatic leech can make games go faster, but it is hard to use optimally, and easy to forget updating your automatic leech preferences, making players not use it. When it is not used, a player can not finish his turn before another player has accepted/rejected leech.
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v86
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• What was the game action you wanted to do?
Automatic leech can make games go faster, but it is hard to use optimally, and easy to forget updating your automatic leech preferences, making players not use it. When it is not used, a player can not finish his turn before another player has accepted/rejected leech.
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v86
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• At which step of the game did the problem occur? What was the current game instruction?
Automatic leech can make games go faster, but it is hard to use optimally, and easy to forget updating your automatic leech preferences, making players not use it. When it is not used, a player can not finish his turn before another player has accepted/rejected leech.
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• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v86
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Automatic leech can make games go faster, but it is hard to use optimally, and easy to forget updating your automatic leech preferences, making players not use it. When it is not used, a player can not finish his turn before another player has accepted/rejected leech.
• Which browser are you using?
Google Chrome v86
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Automatic leech can make games go faster, but it is hard to use optimally, and easy to forget updating your automatic leech preferences, making players not use it. When it is not used, a player can not finish his turn before another player has accepted/rejected leech.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v86
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Automatic leech can make games go faster, but it is hard to use optimally, and easy to forget updating your automatic leech preferences, making players not use it. When it is not used, a player can not finish his turn before another player has accepted/rejected leech.
• Which browser are you using?
Google Chrome v86
Report history
I think the current leech system is flawed. I find the automatic leech option that is provided to be hard to use in a good way, and also risky to use as it is easy to forget updating it, and you could end up taking leech when you do not want it.
Example 1: I upgrade to a temple. Now my neighbour must accept leech before I get to select a favor tile and finish my turn. In asynch games this could take a long time if my neighbour is sleeping. Even worse, I might go to sleep before he accepts leech, and then the game waits for me to select favor tile and finish my turn. It cant take 10+hours just for my single turn to be completed. After all this, maybe I realized I wanted to upgrade to temple on another hex, and I undo my turn!!
Suggested solution: Let me select favor tile and finish my turn (including conversion of resources) before my neighbours have to accept/reject leech.
Example 2: I had a game where I was passing, and before passing i converted some power to coin since I had a lot of power income. However, I forgot to set the automatic power leech to 0, and after I passed another player built a lot of stuff next to me. I ended up accepting a lot of leech that I did not need. This cost me about 8 vp.
Suggested solution for this situation: Always reset the automatic leech to 0 at the start of a players turn, so that the worst case scenario is that things take a little more time, and not that you pay a lot of vp that you did not want to pay.
The reason for me that it is easy to forget updating leech setting is that they are "hidden" at the bottom of the screen. Maybe the leech settings could show up at the top of the screen when I am about to finish my turn (when the confirm-button appears). This way it is easier to remember setting up the auto-leech before finishing the turn.
Example 3: You might want to pay 3vp for 4 power exactly once, but no more times, as this would give you the resources you need for your plan. In this case you can not use the automatic leech option, since it would accept all leech you get until your next turn.
Suggested solution: Have a way to tell the game the maximum leech you want to take combined, in addition to the maximum vp you want to pay for a single leech. So max leech can be for example 6, and max vp payed for a single leech can be 3. Now, if you get a 4 for 3 you will accept it, but if you then get another one from the next player you will reject it since it would have given you a total of 8 leech when your total was set to 6.
So a lot of suggestions here I realize, but the general thing I want to say is that the leech system is flawed for asynch play. The current implementation of auto-leech is hard to use optimally, and easy to forget, so it is risky to use. This makes players not use it, and when players are not using it the games take a long time because often one player can not finish his turn before another player has accepted/rejected leech. I dont know the best solution for this, but there are a few suggestions above.
Have an option to automatically reject leech. Now, if I am offered more leech than I automatically accept, I still have to manually reject it. It would be nice to have an option to always reject leech.
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- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
