#30378: "Suggestions for English translation: change "accuracy" to "combat power" and "dodge" to "intercept""
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v87
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v87
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Which browser are you using?
Google Chrome v87
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Which browser are you using?
Google Chrome v87
-
• Which part of the rules was not followed by the BGA adaptation?
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v87
-
• What was the game action you wanted to do?
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v87
-
• At which step of the game did the problem occur? What was the current game instruction?
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v87
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Which browser are you using?
Google Chrome v87
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v87
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Which browser are you using?
Google Chrome v87
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
