#31597: "Solve issues with timing of calling TIchu while passing"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Confirming the Pass before someone calls Tichu limits your choices but waiting until after gives you more choices. This promotes slow play
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Safari v14
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Confirming the Pass before someone calls Tichu limits your choices but waiting until after gives you more choices. This promotes slow play
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Safari v14
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Confirming the Pass before someone calls Tichu limits your choices but waiting until after gives you more choices. This promotes slow play
• Which browser are you using?
Safari v14
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Confirming the Pass before someone calls Tichu limits your choices but waiting until after gives you more choices. This promotes slow play
• Which browser are you using?
Safari v14
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• Which part of the rules was not followed by the BGA adaptation?
Confirming the Pass before someone calls Tichu limits your choices but waiting until after gives you more choices. This promotes slow play
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Safari v14
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• What was the game action you wanted to do?
Confirming the Pass before someone calls Tichu limits your choices but waiting until after gives you more choices. This promotes slow play
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Safari v14
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• At which step of the game did the problem occur? What was the current game instruction?
Confirming the Pass before someone calls Tichu limits your choices but waiting until after gives you more choices. This promotes slow play
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Safari v14
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Confirming the Pass before someone calls Tichu limits your choices but waiting until after gives you more choices. This promotes slow play
• Which browser are you using?
Safari v14
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Confirming the Pass before someone calls Tichu limits your choices but waiting until after gives you more choices. This promotes slow play
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Safari v14
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Confirming the Pass before someone calls Tichu limits your choices but waiting until after gives you more choices. This promotes slow play
• Which browser are you using?
Safari v14
Report history
Since this can't be one on BGA then you shouldn't hit the confirm button quickly so that you can respond to a Tichu. It would be better to allow players to redo their pass if someone calls Tichu during the pass.
If my partner calls Grand Tichu my pass may be very different than if they didn't and I need someway to change pass.
I would add a button that says, “Call Tichu and reset pass.”
I think grand has to stay separate just because it means you have to start dealing out the deck.
But I do agree that anytime someone calls Tichu during passing it should just reset the entire passing state with a new refreshed game timer.
If two people call it, it resets twice.
But what you are discussing here is about Tichu calls after one player has already passed.
I think it will be fairly hard to implement that all card passing is reset when someone calls Tichu. I agree that this would be the best solution, but you may have to wait forever until this gets implemented, because it takes a substantial amount of time.
Alternatively I could offer the second best option of just not allowing Tichu calls is at least one player (at not all players) have passed their cards. WDYT?
Even if the workaround is added, I suggest keeping this bug open for the harder fix.
Also, if this gets implemented, declaring Tichu DURING exchange should be blocked as it becomes redundant and promotes slow play as other comments say.
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
