#32217: "Graphical changes of release of 21/1/19: undo fading / greying of buildings if money is not enough"
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What happened? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
If the buildings fade / turn grey - or, respectively, is highlighted - depending on whether the player can afford it or not, is distracting and makes it difficult to read and distinguish the tiles. Please go back to the old style
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
If the buildings fade / turn grey - or, respectively, is highlighted - depending on whether the player can afford it or not, is distracting and makes it difficult to read and distinguish the tiles. Please go back to the old style
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
If the buildings fade / turn grey - or, respectively, is highlighted - depending on whether the player can afford it or not, is distracting and makes it difficult to read and distinguish the tiles. Please go back to the old style
• Which browser are you using?
Mozilla v5
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
If the buildings fade / turn grey - or, respectively, is highlighted - depending on whether the player can afford it or not, is distracting and makes it difficult to read and distinguish the tiles. Please go back to the old style
• Which browser are you using?
Mozilla v5
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• Which part of the rules was not followed by the BGA adaptation?
If the buildings fade / turn grey - or, respectively, is highlighted - depending on whether the player can afford it or not, is distracting and makes it difficult to read and distinguish the tiles. Please go back to the old style
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Mozilla v5
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• What was the game action you wanted to do?
If the buildings fade / turn grey - or, respectively, is highlighted - depending on whether the player can afford it or not, is distracting and makes it difficult to read and distinguish the tiles. Please go back to the old style
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
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• At which step of the game did the problem occur? What was the current game instruction?
If the buildings fade / turn grey - or, respectively, is highlighted - depending on whether the player can afford it or not, is distracting and makes it difficult to read and distinguish the tiles. Please go back to the old style
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
If the buildings fade / turn grey - or, respectively, is highlighted - depending on whether the player can afford it or not, is distracting and makes it difficult to read and distinguish the tiles. Please go back to the old style
• Which browser are you using?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
If the buildings fade / turn grey - or, respectively, is highlighted - depending on whether the player can afford it or not, is distracting and makes it difficult to read and distinguish the tiles. Please go back to the old style
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
If the buildings fade / turn grey - or, respectively, is highlighted - depending on whether the player can afford it or not, is distracting and makes it difficult to read and distinguish the tiles. Please go back to the old style
• Which browser are you using?
Mozilla v5
Report history
I.e.:
- parsimony instead of "special effects" like the one described
- graphics should support focusing on the game - not impede it
- numbers should be readable, colours should be easily distinguished
Its also removes some of the competitive nature of the game. Players should be able to recognize if they can afford something or not; it should not be the game that advises you what you are able to buy.
The same can be said for the placement of tiles. By reading the rules, one should know where they can or cannot place a tile. Why are we designing the online version of games such that they can make optimal moves for the players? (Carcassonne is a great example of this, for the record)
If many players upvote this, I'll add this as a user preference (default to current version) but definitively not as a table option.
It is therefore not permissible for the implementation to prevent players from managing their game several turns in advance, which makes Alhambra totally uninteresting.
I consider that the voluntary alteration of the colors of the elements of a game is unacceptable, including and especially when a window is displayed.
As to graying out of the bldgs I cannot buy, to me that is a neutral frill; not worth changing back.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
