#33129: "Deafult activation of the workers"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
By default, when you have workers to activate, all the free workers are presented as active, and you have to select (click) the paid ones. I thought this was a little confusing, and twice I wanted to activate all workers and I ended up deactivating, by mistake, the free ones already activated.
I suggest that all possible workers start unactivated by default - so there's no chance of this kind of mistake.
Some of the other players I played with did the same mistake, and we agree it would be better if the default is the same for free or paid workers. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v88
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
By default, when you have workers to activate, all the free workers are presented as active, and you have to select (click) the paid ones. I thought this was a little confusing, and twice I wanted to activate all workers and I ended up deactivating, by mistake, the free ones already activated.
I suggest that all possible workers start unactivated by default - so there's no chance of this kind of mistake.
Some of the other players I played with did the same mistake, and we agree it would be better if the default is the same for free or paid workers. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v88
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
By default, when you have workers to activate, all the free workers are presented as active, and you have to select (click) the paid ones. I thought this was a little confusing, and twice I wanted to activate all workers and I ended up deactivating, by mistake, the free ones already activated.
I suggest that all possible workers start unactivated by default - so there's no chance of this kind of mistake.
Some of the other players I played with did the same mistake, and we agree it would be better if the default is the same for free or paid workers. • Which browser are you using?
Google Chrome v88
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
By default, when you have workers to activate, all the free workers are presented as active, and you have to select (click) the paid ones. I thought this was a little confusing, and twice I wanted to activate all workers and I ended up deactivating, by mistake, the free ones already activated.
I suggest that all possible workers start unactivated by default - so there's no chance of this kind of mistake.
Some of the other players I played with did the same mistake, and we agree it would be better if the default is the same for free or paid workers. • Which browser are you using?
Google Chrome v88
-
• Which part of the rules was not followed by the BGA adaptation?
By default, when you have workers to activate, all the free workers are presented as active, and you have to select (click) the paid ones. I thought this was a little confusing, and twice I wanted to activate all workers and I ended up deactivating, by mistake, the free ones already activated.
I suggest that all possible workers start unactivated by default - so there's no chance of this kind of mistake.
Some of the other players I played with did the same mistake, and we agree it would be better if the default is the same for free or paid workers. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v88
-
• What was the game action you wanted to do?
By default, when you have workers to activate, all the free workers are presented as active, and you have to select (click) the paid ones. I thought this was a little confusing, and twice I wanted to activate all workers and I ended up deactivating, by mistake, the free ones already activated.
I suggest that all possible workers start unactivated by default - so there's no chance of this kind of mistake.
Some of the other players I played with did the same mistake, and we agree it would be better if the default is the same for free or paid workers. -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v88
-
• At which step of the game did the problem occur? What was the current game instruction?
By default, when you have workers to activate, all the free workers are presented as active, and you have to select (click) the paid ones. I thought this was a little confusing, and twice I wanted to activate all workers and I ended up deactivating, by mistake, the free ones already activated.
I suggest that all possible workers start unactivated by default - so there's no chance of this kind of mistake.
Some of the other players I played with did the same mistake, and we agree it would be better if the default is the same for free or paid workers. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v88
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
By default, when you have workers to activate, all the free workers are presented as active, and you have to select (click) the paid ones. I thought this was a little confusing, and twice I wanted to activate all workers and I ended up deactivating, by mistake, the free ones already activated.
I suggest that all possible workers start unactivated by default - so there's no chance of this kind of mistake.
Some of the other players I played with did the same mistake, and we agree it would be better if the default is the same for free or paid workers. • Which browser are you using?
Google Chrome v88
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
By default, when you have workers to activate, all the free workers are presented as active, and you have to select (click) the paid ones. I thought this was a little confusing, and twice I wanted to activate all workers and I ended up deactivating, by mistake, the free ones already activated.
I suggest that all possible workers start unactivated by default - so there's no chance of this kind of mistake.
Some of the other players I played with did the same mistake, and we agree it would be better if the default is the same for free or paid workers. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v88
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
By default, when you have workers to activate, all the free workers are presented as active, and you have to select (click) the paid ones. I thought this was a little confusing, and twice I wanted to activate all workers and I ended up deactivating, by mistake, the free ones already activated.
I suggest that all possible workers start unactivated by default - so there's no chance of this kind of mistake.
Some of the other players I played with did the same mistake, and we agree it would be better if the default is the same for free or paid workers. • Which browser are you using?
Google Chrome v88
Report history
If you have workers that are free to activate and they're not selected, you should get a confirmation dialog warning you about that when you click "confirm". Has this not been showing up?
Anyway, all selected or all deselected works the same for me - the problem that leads to confusion, in our case, is some selected and some not.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
