#39395: "Only show closest possible jump"
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What happened? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Safari v12.1
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Safari v12.1
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
• Which browser are you using?
Safari v12.1
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
• Which browser are you using?
Safari v12.1
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• Which part of the rules was not followed by the BGA adaptation?
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Safari v12.1
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• What was the game action you wanted to do?
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Safari v12.1
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• At which step of the game did the problem occur? What was the current game instruction?
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Safari v12.1
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• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
• Which browser are you using?
Safari v12.1
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Safari v12.1
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
It might add to the tactical feeling of the game to only show the closest available jumps and then the nearest jump from each new location (like in Uncle Chestnuts Cabin Gypp) to give the player more feeling of control over the game. So a player couldn’t just select a piece and then it’s end point.
• Which browser are you using?
Safari v12.1
Report history
I immediately left the game, because I consider this game unplayable as it stands. For me, moves have to be a multi-step process, as long as it’s possible
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
