#39928: "Give more time to see cards reserved by other players"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v90
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! • Which browser are you using?
Google Chrome v90
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! • Which browser are you using?
Google Chrome v90
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! • Which browser are you using?
Google Chrome v90
-
• Which part of the rules was not followed by the BGA adaptation?
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v90
-
• What was the game action you wanted to do?
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! -
• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v90
-
• At which step of the game did the problem occur? What was the current game instruction?
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v90
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! • Which browser are you using?
Google Chrome v90
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! • Which browser are you using?
Google Chrome v90
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When another player reserves a card, the card flies to their hand, and if you blink, you don't know what it was.
In a physical game, players don't grab cards so quickly, they give you a chance to take a look at what they are taking.
I understand that we don't want show cards retroactively because it's supposed to be a memory game, but perhaps give more time to see, or better, keep the card visible for one round, until every other has played and had a chance to look at it (this would also work well for turn based games)?
Thanks! • Which browser are you using?
Google Chrome v90
Report history
Perhaps have a "no-memory" setting where the reserved cards are public?
I'll let this open for people to vote on it anyway.
The reserved cards from the board are allegedly known to players and therefore must be shown briefly to other players and named in the log, as for the belote, which is also a memory game. Otherwise, these games become impracticable.
Forcing players to constantly memorize every card available for purchase every turn as a workaround would just unnecessarily slow down the game, I think.
I agree and would even like to see this effect if a card is payed immediately (so not only for reserved cards).
I think it should be in the logs.
forum.boardgamearena.com/viewtopic.php?f=389&t=21037#p87524
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
