#49178: "Automatic tsumo/ron user option"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Automatic passing and automatic discard are implemented, but automatic agari (tsumo or ron) is not implemented yet.
Sometimes the player may want a tsumo or a ron from specific player, but in most cases it doesn't matter.
Implementing this option can reduce game delay in turn-based, and allows autoplay in real time games and thus prevent missing agari due to emergencies (phone calls, a nature's call, etc.). -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v93
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Automatic passing and automatic discard are implemented, but automatic agari (tsumo or ron) is not implemented yet.
Sometimes the player may want a tsumo or a ron from specific player, but in most cases it doesn't matter.
Implementing this option can reduce game delay in turn-based, and allows autoplay in real time games and thus prevent missing agari due to emergencies (phone calls, a nature's call, etc.). • Which browser are you using?
Google Chrome v93
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Automatic passing and automatic discard are implemented, but automatic agari (tsumo or ron) is not implemented yet.
Sometimes the player may want a tsumo or a ron from specific player, but in most cases it doesn't matter.
Implementing this option can reduce game delay in turn-based, and allows autoplay in real time games and thus prevent missing agari due to emergencies (phone calls, a nature's call, etc.). • Which browser are you using?
Google Chrome v93
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Automatic passing and automatic discard are implemented, but automatic agari (tsumo or ron) is not implemented yet.
Sometimes the player may want a tsumo or a ron from specific player, but in most cases it doesn't matter.
Implementing this option can reduce game delay in turn-based, and allows autoplay in real time games and thus prevent missing agari due to emergencies (phone calls, a nature's call, etc.). • Which browser are you using?
Google Chrome v93
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• Which part of the rules was not followed by the BGA adaptation?
Automatic passing and automatic discard are implemented, but automatic agari (tsumo or ron) is not implemented yet.
Sometimes the player may want a tsumo or a ron from specific player, but in most cases it doesn't matter.
Implementing this option can reduce game delay in turn-based, and allows autoplay in real time games and thus prevent missing agari due to emergencies (phone calls, a nature's call, etc.). -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v93
-
• What was the game action you wanted to do?
Automatic passing and automatic discard are implemented, but automatic agari (tsumo or ron) is not implemented yet.
Sometimes the player may want a tsumo or a ron from specific player, but in most cases it doesn't matter.
Implementing this option can reduce game delay in turn-based, and allows autoplay in real time games and thus prevent missing agari due to emergencies (phone calls, a nature's call, etc.). -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v93
-
• At which step of the game did the problem occur? What was the current game instruction?
Automatic passing and automatic discard are implemented, but automatic agari (tsumo or ron) is not implemented yet.
Sometimes the player may want a tsumo or a ron from specific player, but in most cases it doesn't matter.
Implementing this option can reduce game delay in turn-based, and allows autoplay in real time games and thus prevent missing agari due to emergencies (phone calls, a nature's call, etc.). -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v93
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Automatic passing and automatic discard are implemented, but automatic agari (tsumo or ron) is not implemented yet.
Sometimes the player may want a tsumo or a ron from specific player, but in most cases it doesn't matter.
Implementing this option can reduce game delay in turn-based, and allows autoplay in real time games and thus prevent missing agari due to emergencies (phone calls, a nature's call, etc.). • Which browser are you using?
Google Chrome v93
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Automatic passing and automatic discard are implemented, but automatic agari (tsumo or ron) is not implemented yet.
Sometimes the player may want a tsumo or a ron from specific player, but in most cases it doesn't matter.
Implementing this option can reduce game delay in turn-based, and allows autoplay in real time games and thus prevent missing agari due to emergencies (phone calls, a nature's call, etc.). • Which browser are you using?
Google Chrome v93
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Automatic passing and automatic discard are implemented, but automatic agari (tsumo or ron) is not implemented yet.
Sometimes the player may want a tsumo or a ron from specific player, but in most cases it doesn't matter.
Implementing this option can reduce game delay in turn-based, and allows autoplay in real time games and thus prevent missing agari due to emergencies (phone calls, a nature's call, etc.). • Which browser are you using?
Google Chrome v93
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
