#61981: "Cards wrong aspect ratio?"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
I've no idea how will be the physical game, but the card ratio seems a bit off, artwork looks a bit horizontally stretched out, character looking chunky.
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v99
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I've no idea how will be the physical game, but the card ratio seems a bit off, artwork looks a bit horizontally stretched out, character looking chunky.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v99
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I've no idea how will be the physical game, but the card ratio seems a bit off, artwork looks a bit horizontally stretched out, character looking chunky.
• Which browser are you using?
Google Chrome v99
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I've no idea how will be the physical game, but the card ratio seems a bit off, artwork looks a bit horizontally stretched out, character looking chunky.
• Which browser are you using?
Google Chrome v99
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• Which part of the rules was not followed by the BGA adaptation?
I've no idea how will be the physical game, but the card ratio seems a bit off, artwork looks a bit horizontally stretched out, character looking chunky.
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v99
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• What was the game action you wanted to do?
I've no idea how will be the physical game, but the card ratio seems a bit off, artwork looks a bit horizontally stretched out, character looking chunky.
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v99
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• At which step of the game did the problem occur? What was the current game instruction?
I've no idea how will be the physical game, but the card ratio seems a bit off, artwork looks a bit horizontally stretched out, character looking chunky.
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v99
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• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I've no idea how will be the physical game, but the card ratio seems a bit off, artwork looks a bit horizontally stretched out, character looking chunky.
• Which browser are you using?
Google Chrome v99
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I've no idea how will be the physical game, but the card ratio seems a bit off, artwork looks a bit horizontally stretched out, character looking chunky.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v99
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I've no idea how will be the physical game, but the card ratio seems a bit off, artwork looks a bit horizontally stretched out, character looking chunky.
• Which browser are you using?
Google Chrome v99
Report history
You're absolutely right ! The physical game will have tarot sized cards.
However, this ratio is surprisingly "kind of challenging" for the UI/UX.
With 5 zones layed out vertically (opponent's hand, opponent's tableau, river, your tableau, your hand), cards cannot be higher than 128px; otherwise [phone] users would start scrolling which is a big no no for such a breezy two player game.
Options are:
1) revamp the game layout
2) use tarot ratio => cards wouldn' be any wider than with previous sketchy scans
3) use 4/3 ratio => chunky characters
4) use 4/3 ratio with some cropping => weird cuts (I tried ;))
Midterm 1) is the way to go because we don't really need to see opponent's hand; any honnest feedback on "how many cards does he have" + "did he took cards this round" + "who played first this round" would do.
I tried 2) and was pretty frustrated by how small the cards still felt; this might have been me being picky.
I mentionned 4) for completeness but it's merely a workaround.
Please note that regardless of the ratio, current build investigates "borderless" art which was the initial intent of the physical game.
i have no idea if the design if final but i wish the "+" was more visible.
I wonder if the physical product will have round & action marker as well
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
