#63303: "Game progress percentage remains at 0% throughout the game"
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What happened? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
(As the game is still in alpha, I assume this logic simply hasn't been implemented yet, and it's a low priority relative to other gameplay issues.)
The game progress percentage, in the top left of the screen, remains at 0% throughout the game. This is a game that has 4 rounds, so it's trivial to show progress in 25% increments. Showing smaller (estimated) increments is possible by examining the Work Track. It won't be perfect, but it'll be better than for games that end based on some other condition. :) -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v100
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
(As the game is still in alpha, I assume this logic simply hasn't been implemented yet, and it's a low priority relative to other gameplay issues.)
The game progress percentage, in the top left of the screen, remains at 0% throughout the game. This is a game that has 4 rounds, so it's trivial to show progress in 25% increments. Showing smaller (estimated) increments is possible by examining the Work Track. It won't be perfect, but it'll be better than for games that end based on some other condition. :) • Which browser are you using?
Google Chrome v100
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
(As the game is still in alpha, I assume this logic simply hasn't been implemented yet, and it's a low priority relative to other gameplay issues.)
The game progress percentage, in the top left of the screen, remains at 0% throughout the game. This is a game that has 4 rounds, so it's trivial to show progress in 25% increments. Showing smaller (estimated) increments is possible by examining the Work Track. It won't be perfect, but it'll be better than for games that end based on some other condition. :) • Which browser are you using?
Google Chrome v100
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
(As the game is still in alpha, I assume this logic simply hasn't been implemented yet, and it's a low priority relative to other gameplay issues.)
The game progress percentage, in the top left of the screen, remains at 0% throughout the game. This is a game that has 4 rounds, so it's trivial to show progress in 25% increments. Showing smaller (estimated) increments is possible by examining the Work Track. It won't be perfect, but it'll be better than for games that end based on some other condition. :) • Which browser are you using?
Google Chrome v100
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• Which part of the rules was not followed by the BGA adaptation?
(As the game is still in alpha, I assume this logic simply hasn't been implemented yet, and it's a low priority relative to other gameplay issues.)
The game progress percentage, in the top left of the screen, remains at 0% throughout the game. This is a game that has 4 rounds, so it's trivial to show progress in 25% increments. Showing smaller (estimated) increments is possible by examining the Work Track. It won't be perfect, but it'll be better than for games that end based on some other condition. :) -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v100
-
• What was the game action you wanted to do?
(As the game is still in alpha, I assume this logic simply hasn't been implemented yet, and it's a low priority relative to other gameplay issues.)
The game progress percentage, in the top left of the screen, remains at 0% throughout the game. This is a game that has 4 rounds, so it's trivial to show progress in 25% increments. Showing smaller (estimated) increments is possible by examining the Work Track. It won't be perfect, but it'll be better than for games that end based on some other condition. :) -
• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v100
-
• At which step of the game did the problem occur? What was the current game instruction?
(As the game is still in alpha, I assume this logic simply hasn't been implemented yet, and it's a low priority relative to other gameplay issues.)
The game progress percentage, in the top left of the screen, remains at 0% throughout the game. This is a game that has 4 rounds, so it's trivial to show progress in 25% increments. Showing smaller (estimated) increments is possible by examining the Work Track. It won't be perfect, but it'll be better than for games that end based on some other condition. :) -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v100
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
(As the game is still in alpha, I assume this logic simply hasn't been implemented yet, and it's a low priority relative to other gameplay issues.)
The game progress percentage, in the top left of the screen, remains at 0% throughout the game. This is a game that has 4 rounds, so it's trivial to show progress in 25% increments. Showing smaller (estimated) increments is possible by examining the Work Track. It won't be perfect, but it'll be better than for games that end based on some other condition. :) • Which browser are you using?
Google Chrome v100
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
(As the game is still in alpha, I assume this logic simply hasn't been implemented yet, and it's a low priority relative to other gameplay issues.)
The game progress percentage, in the top left of the screen, remains at 0% throughout the game. This is a game that has 4 rounds, so it's trivial to show progress in 25% increments. Showing smaller (estimated) increments is possible by examining the Work Track. It won't be perfect, but it'll be better than for games that end based on some other condition. :) • Which browser are you using?
Google Chrome v100
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
(As the game is still in alpha, I assume this logic simply hasn't been implemented yet, and it's a low priority relative to other gameplay issues.)
The game progress percentage, in the top left of the screen, remains at 0% throughout the game. This is a game that has 4 rounds, so it's trivial to show progress in 25% increments. Showing smaller (estimated) increments is possible by examining the Work Track. It won't be perfect, but it'll be better than for games that end based on some other condition. :) • Which browser are you using?
Google Chrome v100
Report history
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
