#68859: "Add option to flip/rotate before placing a tile"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Thanks for the implementation!
Please consider adding buttons to flip/rotate before a tile is placed in the park.
Currently often there are 4 steps to place a tile: Select, Place, Flip/Rotate, Replace.
This can be reduced to 3: Select, Flip/Rotate, Place.
Some players would already know where and how exactly to place the tile.
Optionally, if designer is okay with this, also consider JS-assisted flipping / rotating so that we never have overlapped placement; this can be similar to how it works in Kingdomino. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v103
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Thanks for the implementation!
Please consider adding buttons to flip/rotate before a tile is placed in the park.
Currently often there are 4 steps to place a tile: Select, Place, Flip/Rotate, Replace.
This can be reduced to 3: Select, Flip/Rotate, Place.
Some players would already know where and how exactly to place the tile.
Optionally, if designer is okay with this, also consider JS-assisted flipping / rotating so that we never have overlapped placement; this can be similar to how it works in Kingdomino. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v103
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Thanks for the implementation!
Please consider adding buttons to flip/rotate before a tile is placed in the park.
Currently often there are 4 steps to place a tile: Select, Place, Flip/Rotate, Replace.
This can be reduced to 3: Select, Flip/Rotate, Place.
Some players would already know where and how exactly to place the tile.
Optionally, if designer is okay with this, also consider JS-assisted flipping / rotating so that we never have overlapped placement; this can be similar to how it works in Kingdomino. • Which browser are you using?
Google Chrome v103
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Thanks for the implementation!
Please consider adding buttons to flip/rotate before a tile is placed in the park.
Currently often there are 4 steps to place a tile: Select, Place, Flip/Rotate, Replace.
This can be reduced to 3: Select, Flip/Rotate, Place.
Some players would already know where and how exactly to place the tile.
Optionally, if designer is okay with this, also consider JS-assisted flipping / rotating so that we never have overlapped placement; this can be similar to how it works in Kingdomino. • Which browser are you using?
Google Chrome v103
-
• Which part of the rules was not followed by the BGA adaptation?
Thanks for the implementation!
Please consider adding buttons to flip/rotate before a tile is placed in the park.
Currently often there are 4 steps to place a tile: Select, Place, Flip/Rotate, Replace.
This can be reduced to 3: Select, Flip/Rotate, Place.
Some players would already know where and how exactly to place the tile.
Optionally, if designer is okay with this, also consider JS-assisted flipping / rotating so that we never have overlapped placement; this can be similar to how it works in Kingdomino. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v103
-
• What was the game action you wanted to do?
Thanks for the implementation!
Please consider adding buttons to flip/rotate before a tile is placed in the park.
Currently often there are 4 steps to place a tile: Select, Place, Flip/Rotate, Replace.
This can be reduced to 3: Select, Flip/Rotate, Place.
Some players would already know where and how exactly to place the tile.
Optionally, if designer is okay with this, also consider JS-assisted flipping / rotating so that we never have overlapped placement; this can be similar to how it works in Kingdomino. -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v103
-
• At which step of the game did the problem occur? What was the current game instruction?
Thanks for the implementation!
Please consider adding buttons to flip/rotate before a tile is placed in the park.
Currently often there are 4 steps to place a tile: Select, Place, Flip/Rotate, Replace.
This can be reduced to 3: Select, Flip/Rotate, Place.
Some players would already know where and how exactly to place the tile.
Optionally, if designer is okay with this, also consider JS-assisted flipping / rotating so that we never have overlapped placement; this can be similar to how it works in Kingdomino. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v103
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Thanks for the implementation!
Please consider adding buttons to flip/rotate before a tile is placed in the park.
Currently often there are 4 steps to place a tile: Select, Place, Flip/Rotate, Replace.
This can be reduced to 3: Select, Flip/Rotate, Place.
Some players would already know where and how exactly to place the tile.
Optionally, if designer is okay with this, also consider JS-assisted flipping / rotating so that we never have overlapped placement; this can be similar to how it works in Kingdomino. • Which browser are you using?
Google Chrome v103
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Thanks for the implementation!
Please consider adding buttons to flip/rotate before a tile is placed in the park.
Currently often there are 4 steps to place a tile: Select, Place, Flip/Rotate, Replace.
This can be reduced to 3: Select, Flip/Rotate, Place.
Some players would already know where and how exactly to place the tile.
Optionally, if designer is okay with this, also consider JS-assisted flipping / rotating so that we never have overlapped placement; this can be similar to how it works in Kingdomino. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v103
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Thanks for the implementation!
Please consider adding buttons to flip/rotate before a tile is placed in the park.
Currently often there are 4 steps to place a tile: Select, Place, Flip/Rotate, Replace.
This can be reduced to 3: Select, Flip/Rotate, Place.
Some players would already know where and how exactly to place the tile.
Optionally, if designer is okay with this, also consider JS-assisted flipping / rotating so that we never have overlapped placement; this can be similar to how it works in Kingdomino. • Which browser are you using?
Google Chrome v103
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Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
