#71241: "Feline Motor activating when player starts in Tokyo"
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What happened? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Feline Motor says it can only be activated if the player with it did not start in Tokyo. In our game, the person who played it was able to leave and re-enter Tokyo with this power every turn. This meant that they were starting every turn in Tokyo, yet were still able to activate the power.
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• Please explain what you wanted to do, what you did and what happened
Yes, turns 3-8
• Which browser are you using?
Google Chrome v104
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Feline Motor says it can only be activated if the player with it did not start in Tokyo. In our game, the person who played it was able to leave and re-enter Tokyo with this power every turn. This meant that they were starting every turn in Tokyo, yet were still able to activate the power.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Yes, turns 3-8
• Which browser are you using?
Google Chrome v104
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Feline Motor says it can only be activated if the player with it did not start in Tokyo. In our game, the person who played it was able to leave and re-enter Tokyo with this power every turn. This meant that they were starting every turn in Tokyo, yet were still able to activate the power.
• Which browser are you using?
Google Chrome v104
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Feline Motor says it can only be activated if the player with it did not start in Tokyo. In our game, the person who played it was able to leave and re-enter Tokyo with this power every turn. This meant that they were starting every turn in Tokyo, yet were still able to activate the power.
• Which browser are you using?
Google Chrome v104
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• Which part of the rules was not followed by the BGA adaptation?
Feline Motor says it can only be activated if the player with it did not start in Tokyo. In our game, the person who played it was able to leave and re-enter Tokyo with this power every turn. This meant that they were starting every turn in Tokyo, yet were still able to activate the power.
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• Is the rules violation visible on game replay? If yes, at which move number?
Yes, turns 3-8
• Which browser are you using?
Google Chrome v104
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• What was the game action you wanted to do?
Feline Motor says it can only be activated if the player with it did not start in Tokyo. In our game, the person who played it was able to leave and re-enter Tokyo with this power every turn. This meant that they were starting every turn in Tokyo, yet were still able to activate the power.
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• What did you try to do to trigger this game action?
Yes, turns 3-8
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v104
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• At which step of the game did the problem occur? What was the current game instruction?
Feline Motor says it can only be activated if the player with it did not start in Tokyo. In our game, the person who played it was able to leave and re-enter Tokyo with this power every turn. This meant that they were starting every turn in Tokyo, yet were still able to activate the power.
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• What happened when you tried to do this game action (error message, game status bar message, ...)?
Yes, turns 3-8
• Which browser are you using?
Google Chrome v104
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Feline Motor says it can only be activated if the player with it did not start in Tokyo. In our game, the person who played it was able to leave and re-enter Tokyo with this power every turn. This meant that they were starting every turn in Tokyo, yet were still able to activate the power.
• Which browser are you using?
Google Chrome v104
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Feline Motor says it can only be activated if the player with it did not start in Tokyo. In our game, the person who played it was able to leave and re-enter Tokyo with this power every turn. This meant that they were starting every turn in Tokyo, yet were still able to activate the power.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Yes, turns 3-8
• Which browser are you using?
Google Chrome v104
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Feline Motor says it can only be activated if the player with it did not start in Tokyo. In our game, the person who played it was able to leave and re-enter Tokyo with this power every turn. This meant that they were starting every turn in Tokyo, yet were still able to activate the power.
• Which browser are you using?
Google Chrome v104
Report history
Move #166: The King begins their turn. Cyber Kitty is in Tokyo at the beginning of this turn.
Move #170: The King plays Chest Thumping, which should allow them to force Cyber Kitty to leave Tokyo upon wounding them.
Move #172: The King smashes monsters in Tokyo with 3 claws.
Move #174: Cyber Kitty leaves Tokyo.
Move #175: Cyber Kitty enters Tokyo.
I had a similar issue with Feline Motor allowing me to leave Tokyo, then reenter immediately. I didn't take advantage of this every time because of the game state, but it gave me the option at turns: 18, 23, and 114.
Additionally, the game did not give me an option to enter Tokyo when another player left at turns: 72 and 78
It seems the program doesn't get the timing correct, i.e. it never sees Tokyo empty after one moster abandons it.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
