#71537: "game timer increased to evaluate the starting hand"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Now that Wingspan is in beta and the clock is running (normal speed), I found myself in trouble on my first game as I used almost all the available time to analyze my starting hand, and all the following turns would improve +40" (normal time) which is an average measurese of the duration of a turn taken at a quick speed.
Therefore no matter what, I was always at the limito of negative timer, even playin my action quite fast.
I suggest that, if techincally possible, that the clock for the selection of the starting hand is more generous compared to the rest rest of the game...
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v105
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Now that Wingspan is in beta and the clock is running (normal speed), I found myself in trouble on my first game as I used almost all the available time to analyze my starting hand, and all the following turns would improve +40" (normal time) which is an average measurese of the duration of a turn taken at a quick speed.
Therefore no matter what, I was always at the limito of negative timer, even playin my action quite fast.
I suggest that, if techincally possible, that the clock for the selection of the starting hand is more generous compared to the rest rest of the game...
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v105
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Now that Wingspan is in beta and the clock is running (normal speed), I found myself in trouble on my first game as I used almost all the available time to analyze my starting hand, and all the following turns would improve +40" (normal time) which is an average measurese of the duration of a turn taken at a quick speed.
Therefore no matter what, I was always at the limito of negative timer, even playin my action quite fast.
I suggest that, if techincally possible, that the clock for the selection of the starting hand is more generous compared to the rest rest of the game...
• Which browser are you using?
Google Chrome v105
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Now that Wingspan is in beta and the clock is running (normal speed), I found myself in trouble on my first game as I used almost all the available time to analyze my starting hand, and all the following turns would improve +40" (normal time) which is an average measurese of the duration of a turn taken at a quick speed.
Therefore no matter what, I was always at the limito of negative timer, even playin my action quite fast.
I suggest that, if techincally possible, that the clock for the selection of the starting hand is more generous compared to the rest rest of the game...
• Which browser are you using?
Google Chrome v105
-
• Which part of the rules was not followed by the BGA adaptation?
Now that Wingspan is in beta and the clock is running (normal speed), I found myself in trouble on my first game as I used almost all the available time to analyze my starting hand, and all the following turns would improve +40" (normal time) which is an average measurese of the duration of a turn taken at a quick speed.
Therefore no matter what, I was always at the limito of negative timer, even playin my action quite fast.
I suggest that, if techincally possible, that the clock for the selection of the starting hand is more generous compared to the rest rest of the game...
-
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v105
-
• What was the game action you wanted to do?
Now that Wingspan is in beta and the clock is running (normal speed), I found myself in trouble on my first game as I used almost all the available time to analyze my starting hand, and all the following turns would improve +40" (normal time) which is an average measurese of the duration of a turn taken at a quick speed.
Therefore no matter what, I was always at the limito of negative timer, even playin my action quite fast.
I suggest that, if techincally possible, that the clock for the selection of the starting hand is more generous compared to the rest rest of the game...
-
• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v105
-
• At which step of the game did the problem occur? What was the current game instruction?
Now that Wingspan is in beta and the clock is running (normal speed), I found myself in trouble on my first game as I used almost all the available time to analyze my starting hand, and all the following turns would improve +40" (normal time) which is an average measurese of the duration of a turn taken at a quick speed.
Therefore no matter what, I was always at the limito of negative timer, even playin my action quite fast.
I suggest that, if techincally possible, that the clock for the selection of the starting hand is more generous compared to the rest rest of the game...
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v105
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Now that Wingspan is in beta and the clock is running (normal speed), I found myself in trouble on my first game as I used almost all the available time to analyze my starting hand, and all the following turns would improve +40" (normal time) which is an average measurese of the duration of a turn taken at a quick speed.
Therefore no matter what, I was always at the limito of negative timer, even playin my action quite fast.
I suggest that, if techincally possible, that the clock for the selection of the starting hand is more generous compared to the rest rest of the game...
• Which browser are you using?
Google Chrome v105
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Now that Wingspan is in beta and the clock is running (normal speed), I found myself in trouble on my first game as I used almost all the available time to analyze my starting hand, and all the following turns would improve +40" (normal time) which is an average measurese of the duration of a turn taken at a quick speed.
Therefore no matter what, I was always at the limito of negative timer, even playin my action quite fast.
I suggest that, if techincally possible, that the clock for the selection of the starting hand is more generous compared to the rest rest of the game...
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v105
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Now that Wingspan is in beta and the clock is running (normal speed), I found myself in trouble on my first game as I used almost all the available time to analyze my starting hand, and all the following turns would improve +40" (normal time) which is an average measurese of the duration of a turn taken at a quick speed.
Therefore no matter what, I was always at the limito of negative timer, even playin my action quite fast.
I suggest that, if techincally possible, that the clock for the selection of the starting hand is more generous compared to the rest rest of the game...
• Which browser are you using?
Google Chrome v105
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Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
