#7478: "When I cancel a move, the display countdown timer resets to the full time"
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What happened? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
When I cancel a move, the countdown counter display resets to the full time. The actual timer behind the scenes continues so it is fair for all players. When the move is finished, the actual amount of time left displays. Issue: player will not know if they actually ran out of time until finish move.
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v58
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When I cancel a move, the countdown counter display resets to the full time. The actual timer behind the scenes continues so it is fair for all players. When the move is finished, the actual amount of time left displays. Issue: player will not know if they actually ran out of time until finish move.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v58
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When I cancel a move, the countdown counter display resets to the full time. The actual timer behind the scenes continues so it is fair for all players. When the move is finished, the actual amount of time left displays. Issue: player will not know if they actually ran out of time until finish move.
• Which browser are you using?
Google Chrome v58
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
When I cancel a move, the countdown counter display resets to the full time. The actual timer behind the scenes continues so it is fair for all players. When the move is finished, the actual amount of time left displays. Issue: player will not know if they actually ran out of time until finish move.
• Which browser are you using?
Google Chrome v58
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• Which part of the rules was not followed by the BGA adaptation?
When I cancel a move, the countdown counter display resets to the full time. The actual timer behind the scenes continues so it is fair for all players. When the move is finished, the actual amount of time left displays. Issue: player will not know if they actually ran out of time until finish move.
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v58
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• What was the game action you wanted to do?
When I cancel a move, the countdown counter display resets to the full time. The actual timer behind the scenes continues so it is fair for all players. When the move is finished, the actual amount of time left displays. Issue: player will not know if they actually ran out of time until finish move.
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v58
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• At which step of the game did the problem occur? What was the current game instruction?
When I cancel a move, the countdown counter display resets to the full time. The actual timer behind the scenes continues so it is fair for all players. When the move is finished, the actual amount of time left displays. Issue: player will not know if they actually ran out of time until finish move.
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• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v58
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• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When I cancel a move, the countdown counter display resets to the full time. The actual timer behind the scenes continues so it is fair for all players. When the move is finished, the actual amount of time left displays. Issue: player will not know if they actually ran out of time until finish move.
• Which browser are you using?
Google Chrome v58
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When I cancel a move, the countdown counter display resets to the full time. The actual timer behind the scenes continues so it is fair for all players. When the move is finished, the actual amount of time left displays. Issue: player will not know if they actually ran out of time until finish move.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v58
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When I cancel a move, the countdown counter display resets to the full time. The actual timer behind the scenes continues so it is fair for all players. When the move is finished, the actual amount of time left displays. Issue: player will not know if they actually ran out of time until finish move.
• Which browser are you using?
Google Chrome v58
Report history
before the client operations, it looks like it also reset the timer but it should not
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
