#77428: "Ability to click Condition Card List and gray out cards we think we know are in use"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v108
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v108
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Which browser are you using?
Google Chrome v108
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Which browser are you using?
Google Chrome v108
-
• Which part of the rules was not followed by the BGA adaptation?
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v108
-
• What was the game action you wanted to do?
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v108
-
• At which step of the game did the problem occur? What was the current game instruction?
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v108
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Which browser are you using?
Google Chrome v108
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v108
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Which browser are you using?
Google Chrome v108
Report history
I would wager to say most people don't wait around 30 minutes for one table of one game — meaning they queue for multiple tables at various games — meaning they are a lot more likely to get matched to another game before a Narabi table fills :')
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
