#78061: "Armed dwarf shows multiple "helmets" on Firefox"
What is this report about?
What happened? Please select from below
What happened? Please select from below
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If yes, please VOTE for this report. Reports with the most votes are given PRIORITY!
| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• Which browser are you using?
Mozilla v5
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• Which browser are you using?
Mozilla v5
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• Which part of the rules was not followed by the BGA adaptation?
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Mozilla v5
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• What was the game action you wanted to do?
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
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• At which step of the game did the problem occur? What was the current game instruction?
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• Which browser are you using?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• Which browser are you using?
Mozilla v5
Report history
OS: Windows 11, build 22000.1335
Repros on 2 machines with different display resolutions and different in-game display settings, so it doesn't appear to be tied to canvas size or scaling.
Inspecting the game board, the 'meeple_XX_summary' div (Class caverna-meeple meeple-dwarf) winds up having multiple duplicated child divs, all with ID 'meeple_XXX_weapon' (class caverna-meeple meeple-weapon).
My blind guess is that the sub-divs are being stuck in a flexbox incorrectly.
Refresh helps as well to "restart" the UI to the correct form.
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
