#84289: "Tiles placement a little bit janky at the moment"
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v111
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v111
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Which browser are you using?
Google Chrome v111
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Which browser are you using?
Google Chrome v111
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• Which part of the rules was not followed by the BGA adaptation?
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v111
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• What was the game action you wanted to do?
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v111
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• At which step of the game did the problem occur? What was the current game instruction?
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v111
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Which browser are you using?
Google Chrome v111
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v111
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Which browser are you using?
Google Chrome v111
Report history
- In the current version, the round arrow to rotate a tile is on one of the three hexes of the tile.
- Takhyon is proposing to locate that arrow in the middle of the tile, at the intersection of the three hexes.
- Takhyon is also proposing to use that central location as the reference point when positioning the tile on the player board - instead of using one of the 3 hexes for that.
The tile selection and placement can remains the same. However, add an extra rotate button to be able to rotate the tile while keeping it at the same position.
From physical game experience, it is a kind of move that I do a lot while thinking of best placement
Here is an exemple of why a 1/6 rotation on a central pivot wouldn't work : imgur.com/a/8sqwoE9
Guess it would be best to have to controls explained to new players on their first game same as Cant Stop?
After more than a dozen games on BGA, and about the same with the physical game, I must admit that I'm still puzzled by the current placement system. I often click on the grid without thinking about the location of the "active" hex on the tile. Then the game automatically rotates the tile in order to fit it to the location I have "chosen", and I can't rotate it (due to the limitations I mention in the previous paragraph). I usually end up canceling the placement, to rotate the tile and place it again. That's why I'm supporting an improvement or alternative to the current system, while understanding that it's not an easy thing to achieve.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
