#85635: "Game lost when we had plenty of dice to suffer damage"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
-
• Please copy/paste the error message you see on your screen, if applicable.
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. -
• Please explain what you wanted to do, what you did and what happened
187
• Which browser are you using?
Google Chrome v111
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
187
• Which browser are you using?
Google Chrome v111
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. • Which browser are you using?
Google Chrome v111
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. • Which browser are you using?
Google Chrome v111
-
• Which part of the rules was not followed by the BGA adaptation?
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. -
• Is the rules violation visible on game replay? If yes, at which move number?
187
• Which browser are you using?
Google Chrome v111
-
• What was the game action you wanted to do?
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. -
• What did you try to do to trigger this game action?
187
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v111
-
• At which step of the game did the problem occur? What was the current game instruction?
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
187
• Which browser are you using?
Google Chrome v111
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. • Which browser are you using?
Google Chrome v111
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
187
• Which browser are you using?
Google Chrome v111
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. • Which browser are you using?
Google Chrome v111
Report history
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
