#97826: "Add newly played tree cards at the end of the row as default (grouping tree species as option)"
What is this report about?
What happened? Please select from below
What happened? Please select from below
Please check if there is already a report on the same subject
If yes, please VOTE for this report. Reports with the most votes are given PRIORITY!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
-
• Please copy/paste the error message you see on your screen, if applicable.
Newly played tree cards are normally added at the end of the row of your trees. But if the new tree is the same species you already played, it is inserted into the row, grouping trees of the same species together.
It took me several games to figure out this exception rule, and I still find it confusing at times. I definitely lost some opportunities because of it. For example, when trying to optimize my forest to get 5 points per fully occupied tree for Beech Marten, I thought: "Didn't I have a tree almost occupied? No, I can't see it, so I didn't." Whereas in fact the tree almost occupied existed and just "jumped" unnoticed into the second row, now covered by my cards in hand.
So I think adding trees at the end of the row should be the default rule, with the option to switch to grouping tree species (which is also useful in some cases) and back to playing order. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Newly played tree cards are normally added at the end of the row of your trees. But if the new tree is the same species you already played, it is inserted into the row, grouping trees of the same species together.
It took me several games to figure out this exception rule, and I still find it confusing at times. I definitely lost some opportunities because of it. For example, when trying to optimize my forest to get 5 points per fully occupied tree for Beech Marten, I thought: "Didn't I have a tree almost occupied? No, I can't see it, so I didn't." Whereas in fact the tree almost occupied existed and just "jumped" unnoticed into the second row, now covered by my cards in hand.
So I think adding trees at the end of the row should be the default rule, with the option to switch to grouping tree species (which is also useful in some cases) and back to playing order. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Newly played tree cards are normally added at the end of the row of your trees. But if the new tree is the same species you already played, it is inserted into the row, grouping trees of the same species together.
It took me several games to figure out this exception rule, and I still find it confusing at times. I definitely lost some opportunities because of it. For example, when trying to optimize my forest to get 5 points per fully occupied tree for Beech Marten, I thought: "Didn't I have a tree almost occupied? No, I can't see it, so I didn't." Whereas in fact the tree almost occupied existed and just "jumped" unnoticed into the second row, now covered by my cards in hand.
So I think adding trees at the end of the row should be the default rule, with the option to switch to grouping tree species (which is also useful in some cases) and back to playing order. • Which browser are you using?
Mozilla v5
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Newly played tree cards are normally added at the end of the row of your trees. But if the new tree is the same species you already played, it is inserted into the row, grouping trees of the same species together.
It took me several games to figure out this exception rule, and I still find it confusing at times. I definitely lost some opportunities because of it. For example, when trying to optimize my forest to get 5 points per fully occupied tree for Beech Marten, I thought: "Didn't I have a tree almost occupied? No, I can't see it, so I didn't." Whereas in fact the tree almost occupied existed and just "jumped" unnoticed into the second row, now covered by my cards in hand.
So I think adding trees at the end of the row should be the default rule, with the option to switch to grouping tree species (which is also useful in some cases) and back to playing order. • Which browser are you using?
Mozilla v5
-
• Which part of the rules was not followed by the BGA adaptation?
Newly played tree cards are normally added at the end of the row of your trees. But if the new tree is the same species you already played, it is inserted into the row, grouping trees of the same species together.
It took me several games to figure out this exception rule, and I still find it confusing at times. I definitely lost some opportunities because of it. For example, when trying to optimize my forest to get 5 points per fully occupied tree for Beech Marten, I thought: "Didn't I have a tree almost occupied? No, I can't see it, so I didn't." Whereas in fact the tree almost occupied existed and just "jumped" unnoticed into the second row, now covered by my cards in hand.
So I think adding trees at the end of the row should be the default rule, with the option to switch to grouping tree species (which is also useful in some cases) and back to playing order. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Mozilla v5
-
• What was the game action you wanted to do?
Newly played tree cards are normally added at the end of the row of your trees. But if the new tree is the same species you already played, it is inserted into the row, grouping trees of the same species together.
It took me several games to figure out this exception rule, and I still find it confusing at times. I definitely lost some opportunities because of it. For example, when trying to optimize my forest to get 5 points per fully occupied tree for Beech Marten, I thought: "Didn't I have a tree almost occupied? No, I can't see it, so I didn't." Whereas in fact the tree almost occupied existed and just "jumped" unnoticed into the second row, now covered by my cards in hand.
So I think adding trees at the end of the row should be the default rule, with the option to switch to grouping tree species (which is also useful in some cases) and back to playing order. -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• At which step of the game did the problem occur? What was the current game instruction?
Newly played tree cards are normally added at the end of the row of your trees. But if the new tree is the same species you already played, it is inserted into the row, grouping trees of the same species together.
It took me several games to figure out this exception rule, and I still find it confusing at times. I definitely lost some opportunities because of it. For example, when trying to optimize my forest to get 5 points per fully occupied tree for Beech Marten, I thought: "Didn't I have a tree almost occupied? No, I can't see it, so I didn't." Whereas in fact the tree almost occupied existed and just "jumped" unnoticed into the second row, now covered by my cards in hand.
So I think adding trees at the end of the row should be the default rule, with the option to switch to grouping tree species (which is also useful in some cases) and back to playing order. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Newly played tree cards are normally added at the end of the row of your trees. But if the new tree is the same species you already played, it is inserted into the row, grouping trees of the same species together.
It took me several games to figure out this exception rule, and I still find it confusing at times. I definitely lost some opportunities because of it. For example, when trying to optimize my forest to get 5 points per fully occupied tree for Beech Marten, I thought: "Didn't I have a tree almost occupied? No, I can't see it, so I didn't." Whereas in fact the tree almost occupied existed and just "jumped" unnoticed into the second row, now covered by my cards in hand.
So I think adding trees at the end of the row should be the default rule, with the option to switch to grouping tree species (which is also useful in some cases) and back to playing order. • Which browser are you using?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Newly played tree cards are normally added at the end of the row of your trees. But if the new tree is the same species you already played, it is inserted into the row, grouping trees of the same species together.
It took me several games to figure out this exception rule, and I still find it confusing at times. I definitely lost some opportunities because of it. For example, when trying to optimize my forest to get 5 points per fully occupied tree for Beech Marten, I thought: "Didn't I have a tree almost occupied? No, I can't see it, so I didn't." Whereas in fact the tree almost occupied existed and just "jumped" unnoticed into the second row, now covered by my cards in hand.
So I think adding trees at the end of the row should be the default rule, with the option to switch to grouping tree species (which is also useful in some cases) and back to playing order. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Newly played tree cards are normally added at the end of the row of your trees. But if the new tree is the same species you already played, it is inserted into the row, grouping trees of the same species together.
It took me several games to figure out this exception rule, and I still find it confusing at times. I definitely lost some opportunities because of it. For example, when trying to optimize my forest to get 5 points per fully occupied tree for Beech Marten, I thought: "Didn't I have a tree almost occupied? No, I can't see it, so I didn't." Whereas in fact the tree almost occupied existed and just "jumped" unnoticed into the second row, now covered by my cards in hand.
So I think adding trees at the end of the row should be the default rule, with the option to switch to grouping tree species (which is also useful in some cases) and back to playing order. • Which browser are you using?
Mozilla v5
Report history
I had played 2 trees, the second tree, a Silver Fir, had a polecat on it and was on the right. I then played a Blackthorn bush and wanted to put a butterfly on it. Expecting the newly played bush-tree to be on the right, I clicked the right most tree.
Instead the game decided to put the Blackthorn on the far left and keep the Silver Fir on the far right, which in turn meant I clicked on it and my butterfly got put on the same tree as the polecat. If this game had a revert function this wouldn't be so bad but the game doesn't.
I had played 2 trees, the second tree, a Silver Fir, had a polecat on it and was on the right. I then played a Blackthorn bush and wanted to put a butterfly on it. Expecting the newly played bush-tree to be on the right, I clicked the right most tree.
Instead the game decided to put the Blackthorn on the far left and keep the Silver Fir on the far right, which in turn meant I clicked on it and my butterfly got put on the same tree as the polecat. If this game had a revert function this wouldn't be so bad but the game doesn't.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
