#99439: "Background music on Android blocked for sound type 'none'"
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What happened? Please select from below
What happened? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Not applicable
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• Please explain what you wanted to do, what you did and what happened
I am playing games on my phone, with Spotify on the background. Whenever a sound is played, the music is blocked for the duration of the sound, this is to be expected.
What I noticed though, is that when some sounds are set to 'none', the background music is still blocked for a fraction of a second. This is particularly annoying when playing Can't Stop, which involves many subsequent moves by other players when I need to pay 0 attention to the game.
What I want as a solution, is that when a certain sound effect is set to 'none', that my music keeps playing.
What I think might be the problem is that 'none' is actually an empty sound sample. Instead of playing 'none', it should not play anything. • Which browser are you using?
Google Chrome v117 (Android app)
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Not applicable
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
I am playing games on my phone, with Spotify on the background. Whenever a sound is played, the music is blocked for the duration of the sound, this is to be expected.
What I noticed though, is that when some sounds are set to 'none', the background music is still blocked for a fraction of a second. This is particularly annoying when playing Can't Stop, which involves many subsequent moves by other players when I need to pay 0 attention to the game.
What I want as a solution, is that when a certain sound effect is set to 'none', that my music keeps playing.
What I think might be the problem is that 'none' is actually an empty sound sample. Instead of playing 'none', it should not play anything. • Which browser are you using?
Google Chrome v117 (Android app)
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Not applicable
• Which browser are you using?
Google Chrome v117 (Android app)
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Not applicable
• Which browser are you using?
Google Chrome v117 (Android app)
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• Which part of the rules was not followed by the BGA adaptation?
Not applicable
-
• Is the rules violation visible on game replay? If yes, at which move number?
I am playing games on my phone, with Spotify on the background. Whenever a sound is played, the music is blocked for the duration of the sound, this is to be expected.
What I noticed though, is that when some sounds are set to 'none', the background music is still blocked for a fraction of a second. This is particularly annoying when playing Can't Stop, which involves many subsequent moves by other players when I need to pay 0 attention to the game.
What I want as a solution, is that when a certain sound effect is set to 'none', that my music keeps playing.
What I think might be the problem is that 'none' is actually an empty sound sample. Instead of playing 'none', it should not play anything. • Which browser are you using?
Google Chrome v117 (Android app)
-
• What was the game action you wanted to do?
Not applicable
-
• What did you try to do to trigger this game action?
I am playing games on my phone, with Spotify on the background. Whenever a sound is played, the music is blocked for the duration of the sound, this is to be expected.
What I noticed though, is that when some sounds are set to 'none', the background music is still blocked for a fraction of a second. This is particularly annoying when playing Can't Stop, which involves many subsequent moves by other players when I need to pay 0 attention to the game.
What I want as a solution, is that when a certain sound effect is set to 'none', that my music keeps playing.
What I think might be the problem is that 'none' is actually an empty sound sample. Instead of playing 'none', it should not play anything. -
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v117 (Android app)
-
• At which step of the game did the problem occur? What was the current game instruction?
Not applicable
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
I am playing games on my phone, with Spotify on the background. Whenever a sound is played, the music is blocked for the duration of the sound, this is to be expected.
What I noticed though, is that when some sounds are set to 'none', the background music is still blocked for a fraction of a second. This is particularly annoying when playing Can't Stop, which involves many subsequent moves by other players when I need to pay 0 attention to the game.
What I want as a solution, is that when a certain sound effect is set to 'none', that my music keeps playing.
What I think might be the problem is that 'none' is actually an empty sound sample. Instead of playing 'none', it should not play anything. • Which browser are you using?
Google Chrome v117 (Android app)
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Not applicable
• Which browser are you using?
Google Chrome v117 (Android app)
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Not applicable
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
I am playing games on my phone, with Spotify on the background. Whenever a sound is played, the music is blocked for the duration of the sound, this is to be expected.
What I noticed though, is that when some sounds are set to 'none', the background music is still blocked for a fraction of a second. This is particularly annoying when playing Can't Stop, which involves many subsequent moves by other players when I need to pay 0 attention to the game.
What I want as a solution, is that when a certain sound effect is set to 'none', that my music keeps playing.
What I think might be the problem is that 'none' is actually an empty sound sample. Instead of playing 'none', it should not play anything. • Which browser are you using?
Google Chrome v117 (Android app)
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Not applicable
• Which browser are you using?
Google Chrome v117 (Android app)
Report history
support.google.com/youtubemusic/thread/201893841?hl=en&msgid=201932825
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
