Tips minirogue
Critical Hits
For each dice that resulted in a Critical Hit (a 6 in Balanced, 5 or 6 for Aggressive) you can roll that die again and add the new result to your attack. If you roll another crit, you can roll again. But if you roll an X (miss), you lose all the points for that die and cannot reroll. So it's a "push your luck" mechanic much like Farkle.
Remember you can only make Critical Hits in a Balanced stance or Aggressive stance.
Combat Stances
Defensive
Possible results are 1, 2, 3, 4, 5, and 6 plus your Armor points, resulting in 4.25 average damage per dice. This is the best choice when your HP is low or you have more than 1 Armor points.
Balanced
Possible results are 0 (miss), 2, 3, 4, 5, and 6. This results in 5.06 average damage per dice and a 25.8% chance of a single die doing at least 8 damage. This stance is best used with an enemy with lots of HP, unless you are cursed.
Aggressive
Possible results are 0, 0, 3, 4, 5, or 6. 5 and 6 count as Critical Hits. You have a 39%% chance of a single die doing 8 damage. Use when an enemy has 7-11 HP remaining as this has the best chance of killing the monster in one blow.
